Add start-service.bat script for Resource Monitor Service v2.0

- Introduced a batch script to simplify the startup process for the Resource Monitor Service.
- Included checks for .NET 9.0 Runtime installation.
- Added build and run commands for the service with appropriate error handling.
- Provided user instructions and API documentation links in the script output.
This commit is contained in:
Phoenix
2025-08-07 02:39:54 +08:00
parent 294438145a
commit 823e467078
17 changed files with 10419 additions and 363 deletions
+392 -353
View File
@@ -1,166 +1,246 @@
using System.Diagnostics;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Newtonsoft.Json;
using Microsoft.AspNetCore.Http;
using System.Runtime.InteropServices;
using System.Management;
using ResourceMonitorService.Configuration;
using ResourceMonitorService.Models;
using ResourceMonitorService.Services;
using System.Diagnostics;
namespace ResourceMonitorService
{
public class Worker : BackgroundService
{
private readonly ILogger<Worker> _logger;
private readonly IHostApplicationLifetime _lifetime;
private readonly ISystemInfoService _systemInfoService;
private readonly IResourceMonitorService _resourceMonitorService;
private readonly IGameDetectionService _gameDetectionService;
private readonly IAlertService _alertService;
private readonly ApiSettings _apiSettings;
private readonly MonitoringSettings _monitoringSettings;
public Worker(IHostApplicationLifetime lifetime)
public Worker(
ILogger<Worker> logger,
IHostApplicationLifetime lifetime,
ISystemInfoService systemInfoService,
IResourceMonitorService resourceMonitorService,
IGameDetectionService gameDetectionService,
IAlertService alertService,
IOptions<ApiSettings> apiSettings,
IOptions<MonitoringSettings> monitoringSettings)
{
_logger = logger;
_lifetime = lifetime;
_systemInfoService = systemInfoService;
_resourceMonitorService = resourceMonitorService;
_gameDetectionService = gameDetectionService;
_alertService = alertService;
_apiSettings = apiSettings.Value;
_monitoringSettings = monitoringSettings.Value;
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
var builder = WebApplication.CreateBuilder();
builder.Services.AddCors(options =>
{
options.AddPolicy("AllowAllOrigins",
builder => builder
.WithOrigins("http://localhost:4200","http://192.168.50.52:4200","http://vmwin11:4200")
.AllowAnyHeader()
.AllowAnyMethod());
});
builder.Services.AddControllers().AddNewtonsoftJson();
_logger.LogInformation("Resource Monitor Service starting...");
// Read the API key from appsettings.json
var configuration = builder.Configuration;
var apiKey = configuration["ApiSettings:ApiKey"];
var builder = WebApplication.CreateBuilder();
// Configure CORS
builder.Services.AddCors(options =>
{
options.AddPolicy("AllowedOrigins", policy =>
policy.WithOrigins(_apiSettings.AllowedOrigins.ToArray())
.AllowAnyHeader()
.AllowAnyMethod());
});
builder.Services.AddControllers().AddNewtonsoftJson();
var app = builder.Build();
// Middleware to validate API key
// This middleware checks for the presence of the API key in the request headers
// and compares it with the expected API key from appsettings.json.
// If the API key is missing or invalid, it returns a 401 Unauthorized response.
//
/* app.Use(async (context, next) =>
{
if (!context.Request.Headers.TryGetValue("X-API-KEY", out var extractedApiKey) || extractedApiKey != apiKey)
{
context.Response.StatusCode = StatusCodes.Status401Unauthorized;
await context.Response.WriteAsync("Unauthorized: Invalid API Key");
return;
}
await next();
}); */
// Apply CORS policy to allow all origins
app.UseCors("AllowAllOrigins");
app.MapGet("/api/resource-usage", async context =>
// API Key middleware (if enabled)
if (_apiSettings.RequireApiKey)
{
var currentTime = GetCurrentTime();
var computerInfo = GetComputerInfo();
var cpuUsage = GetCpuUsage();
var ramUsage = GetRamUsage();
var gpuUsage = GetGpuUsage();
var runningGame = GetCurrentlyRunningGame();
var resourceUsage = new
app.Use(async (context, next) =>
{
CurrentTime = currentTime,
ComputerInfo = computerInfo,
CPU = cpuUsage,
RAM = ramUsage,
GPU = gpuUsage,
CurrentlyRunningGame = runningGame
};
if (!context.Request.Headers.TryGetValue("X-API-KEY", out var extractedApiKey) ||
extractedApiKey != _apiSettings.ApiKey)
{
context.Response.StatusCode = StatusCodes.Status401Unauthorized;
await context.Response.WriteAsync("Unauthorized: Invalid API Key");
return;
}
await next();
});
}
var json = JsonConvert.SerializeObject(resourceUsage);
context.Response.ContentType = "application/json";
await context.Response.WriteAsync(json);
app.UseCors("AllowedOrigins");
// Enhanced API endpoints
ConfigureApiEndpoints(app);
// Start background monitoring
_ = Task.Run(async () => await BackgroundMonitoringLoop(stoppingToken), stoppingToken);
// Start the web application
_ = app.RunAsync(stoppingToken);
await Task.Delay(Timeout.Infinite, stoppingToken);
}
private void ConfigureApiEndpoints(WebApplication app)
{
var basePath = _apiSettings.BasePath;
// System information endpoints
app.MapGet($"{basePath}/system-info", async () =>
Results.Ok(await _systemInfoService.GetSystemInfoAsync()));
// Resource usage endpoints
app.MapGet($"{basePath}/resource-usage", async () =>
Results.Ok(await _resourceMonitorService.GetResourceUsageAsync()));
app.MapGet($"{basePath}/cpu-usage", async () =>
Results.Ok(await _resourceMonitorService.GetCpuUsageAsync()));
app.MapGet($"{basePath}/memory-usage", async () =>
Results.Ok(await _resourceMonitorService.GetMemoryUsageAsync()));
app.MapGet($"{basePath}/gpu-usage", async () =>
Results.Ok(await _resourceMonitorService.GetGpuUsageAsync()));
app.MapGet($"{basePath}/disk-usage", async () =>
Results.Ok(await _resourceMonitorService.GetDiskUsageAsync()));
app.MapGet($"{basePath}/network-usage", async () =>
Results.Ok(await _resourceMonitorService.GetNetworkUsageAsync()));
app.MapGet($"{basePath}/top-processes", async (int count = 10) =>
Results.Ok(await _resourceMonitorService.GetTopProcessesAsync(count)));
// Game detection endpoints
app.MapGet($"{basePath}/current-game", async () =>
Results.Ok(await _gameDetectionService.GetCurrentlyRunningGameAsync()));
app.MapGet($"{basePath}/all-games", async () =>
Results.Ok(await _gameDetectionService.GetAllDetectedGamesAsync()));
app.MapGet($"{basePath}/fullscreen-status", async () =>
Results.Ok(new { IsFullscreen = await _gameDetectionService.IsGameRunningFullscreenAsync() }));
// Alert endpoints
app.MapGet($"{basePath}/alerts/active", async () =>
Results.Ok(await _alertService.GetActiveAlertsAsync()));
app.MapGet($"{basePath}/alerts/history", async (int count = 100) =>
Results.Ok(await _alertService.GetAlertHistoryAsync(count)));
app.MapPost($"{basePath}/alerts/{{alertId}}/resolve", async (string alertId) =>
{
await _alertService.ResolveAlertAsync(alertId);
return Results.Ok(new { Message = "Alert resolved successfully" });
});
app.MapPost("/api/kill-process", async context =>
{
try
{
var idStr = await new StreamReader(context.Request.Body).ReadToEndAsync();
int processId = Convert.ToInt32(idStr);
app.MapGet($"{basePath}/alerts/enabled", async () =>
Results.Ok(new { Enabled = await _alertService.IsAlertingEnabledAsync() }));
Process[] processes = Process.GetProcesses().Where(p => p.Id == processId).ToArray();
if (processes.Length > 0)
{
foreach (var process in processes)
{
try
{
process.Kill();
await context.Response.WriteAsync($"Process with ID {processId} has been killed.");
}
catch (Exception ex)
{
await context.Response.WriteAsync($"Error killing process with ID {processId}: {ex.Message}");
}
}
}
else
{
await context.Response.WriteAsync($"No process found with ID {processId}.");
}
}
catch (Exception ex)
{
await context.Response.WriteAsync($"An error occurred: {ex.Message}");
}
});
/* curl -X POST http://localhost:5000/api/force-shutdown -d "5000" */
/* Invoke-WebRequest -Uri "http://localhost:5000/api/force-shutdown" -Method POST -Body "50000" -ContentType "text/plain" */
app.MapPost("/api/force-shutdown", async context =>
// Process management endpoints (enhanced)
app.MapPost($"{basePath}/process/kill", async (HttpContext context) =>
{
try
{
var requestBody = await new StreamReader(context.Request.Body).ReadToEndAsync();
var parameters = JsonConvert.DeserializeObject<dynamic>(requestBody);
var body = await new StreamReader(context.Request.Body).ReadToEndAsync();
var request = JsonConvert.DeserializeObject<dynamic>(body);
int processId = request?.ProcessId ?? 0;
bool force = request?.Force ?? false;
string action = parameters?.Action?.ToString()?.ToLower(); // "shutdown" or "restart"
int delaySeconds = parameters?.DelaySeconds ?? 0;
// Validate action input
if (action != "shutdown" && action != "restart" && action != "cancel")
if (processId <= 0)
{
await context.Response.WriteAsync("Invalid action. Use 'shutdown', 'restart', or 'cancel'.");
return;
return Results.BadRequest("Invalid process ID");
}
var processes = Process.GetProcesses().Where(p => p.Id == processId).ToArray();
if (processes.Length == 0)
{
return Results.NotFound($"No process found with ID {processId}");
}
var process = processes[0];
var processName = process.ProcessName;
if (force)
{
process.Kill(true); // Force kill entire process tree
}
else
{
process.CloseMainWindow(); // Try graceful close first
// Wait a bit for graceful close
await Task.Delay(3000);
if (!process.HasExited)
{
process.Kill();
}
}
_logger.LogWarning("Process {ProcessName} (ID: {ProcessId}) was terminated", processName, processId);
return Results.Ok(new { Message = $"Process {processName} (ID: {processId}) has been terminated." });
}
catch (Exception ex)
{
_logger.LogError(ex, "Error terminating process");
return Results.Problem(ex.Message);
}
});
// Enhanced shutdown/restart endpoints
app.MapPost($"{basePath}/system/shutdown", async (HttpContext context) =>
{
try
{
var body = await new StreamReader(context.Request.Body).ReadToEndAsync();
var request = JsonConvert.DeserializeObject<dynamic>(body);
string action = request?.Action?.ToString()?.ToLower() ?? "shutdown";
int delaySeconds = request?.DelaySeconds ?? 0;
string message = request?.Message?.ToString() ?? "System shutdown initiated by Resource Monitor";
if (action != "shutdown" && action != "restart" && action != "cancel")
{
return Results.BadRequest("Invalid action. Use 'shutdown', 'restart', or 'cancel'.");
}
//if action is stop, then cancel the shutdown
if (action == "cancel")
{
var processStartInfoCancel = new ProcessStartInfo
var cancelProcess = new ProcessStartInfo
{
FileName = "shutdown",
Arguments = "/a",
CreateNoWindow = true,
UseShellExecute = false
};
Process.Start(processStartInfoCancel);
await context.Response.WriteAsync("Shutdown cancelled.");
return;
Process.Start(cancelProcess);
_logger.LogWarning("System shutdown cancelled");
return Results.Ok(new { Message = "Shutdown cancelled." });
}
// Validate delay input
if (delaySeconds < 0)
{
await context.Response.WriteAsync("Delay must be a non-negative integer.");
return;
return Results.BadRequest("Delay must be a non-negative integer.");
}
// Determine the shutdown command
string shutdownCommand = action == "shutdown" ? $"/s /f /t {delaySeconds}" : $"/r /f /t {delaySeconds}";
string shutdownCommand = action == "shutdown"
? $"/s /f /t {delaySeconds} /c \"{message}\""
: $"/r /f /t {delaySeconds} /c \"{message}\"";
var processStartInfo = new ProcessStartInfo
{
@@ -172,274 +252,233 @@ namespace ResourceMonitorService
Process.Start(processStartInfo);
await context.Response.WriteAsync($"{action.ToUpper()} command executed with a delay of {delaySeconds} seconds.");
_logger.LogWarning("System {Action} initiated with {Delay} seconds delay", action, delaySeconds);
return Results.Ok(new {
Message = $"{action.ToUpper()} command executed with a delay of {delaySeconds} seconds.",
Action = action,
DelaySeconds = delaySeconds,
Timestamp = DateTime.Now
});
}
catch (Exception ex)
{
await context.Response.WriteAsync($"An error occurred: {ex.Message}");
_logger.LogError(ex, "Error executing system command");
return Results.Problem(ex.Message);
}
});
app.MapGet("/api/stop", async context =>
// VM-specific endpoints for Unraid
app.MapGet($"{basePath}/vm/info", async () =>
{
await context.Response.WriteAsync("Stopping the service...");
_lifetime.StopApplication();
var systemInfo = await _systemInfoService.GetSystemInfoAsync();
return Results.Ok(new
{
IsVirtualMachine = systemInfo.IsVirtualMachine,
HypervisorVendor = systemInfo.HypervisorVendor,
Uptime = systemInfo.Uptime,
BootTime = systemInfo.BootTime,
MachineName = systemInfo.MachineName,
Domain = systemInfo.Domain
});
});
app.MapGet("/", () => "Resource Monitor Service is running.");
app.MapGet("/api/current-time", () => Results.Ok(GetCurrentTime()));
app.MapGet("/api/computer-info", () => Results.Ok(GetComputerInfo()));
app.MapGet("/api/cpu-usage", () => Results.Ok(GetCpuUsage()));
app.MapGet("/api/ram-usage", () => Results.Ok(GetRamUsage()));
app.MapGet("/api/gpu-usage", () => Results.Ok(GetGpuUsage()));
app.MapGet("/api/running-game", () => Results.Ok(GetCurrentlyRunningGame()));
app.MapGet("/api/total-physical-memory", () => Results.Ok(GetTotalPhysicalMemory()));
app.MapGet("/api/total-available-memory", () => Results.Ok(new { TotalAvailableMemory = Environment.WorkingSet }));
// Performance history endpoint (simple in-memory storage)
app.MapGet($"{basePath}/performance/history", async (int minutes = 60) =>
{
// This would ideally be stored in a database or time-series database
// For now, return current snapshot with timestamp
var usage = await _resourceMonitorService.GetResourceUsageAsync();
return Results.Ok(new {
Current = usage,
Message = "Historical data not implemented yet - showing current values"
});
});
app.MapGet("/health", () => Results.Ok("Service is healthy."));
// Health check endpoint
app.MapGet($"{basePath}/health", async () =>
{
var systemInfo = await _systemInfoService.GetSystemInfoAsync();
var alerts = await _alertService.GetActiveAlertsAsync();
return Results.Ok(new
{
Status = "Healthy",
Timestamp = DateTime.Now,
Uptime = systemInfo.Uptime,
ActiveAlerts = alerts.Count,
MonitoringEnabled = new
{
GPU = _monitoringSettings.EnableGpuMonitoring,
Disk = _monitoringSettings.EnableDiskMonitoring,
Network = _monitoringSettings.EnableNetworkMonitoring,
Temperature = _monitoringSettings.EnableTemperatureMonitoring,
Processes = _monitoringSettings.EnableProcessMonitoring,
Games = _monitoringSettings.EnableGameDetection,
Alerts = _monitoringSettings.EnableAlerts
}
});
});
// Service control endpoints
app.MapPost($"{basePath}/service/stop", () =>
{
_logger.LogWarning("Service stop requested via API");
_lifetime.StopApplication();
return Results.Ok(new { Message = "Stopping the service..." });
});
_ = app.RunAsync(stoppingToken);
// Configuration endpoint
app.MapGet($"{basePath}/config", () => Results.Ok(new
{
MonitoringSettings = new
{
UpdateInterval = _monitoringSettings.UpdateIntervalMs,
EnableGpuMonitoring = _monitoringSettings.EnableGpuMonitoring,
EnableDiskMonitoring = _monitoringSettings.EnableDiskMonitoring,
EnableNetworkMonitoring = _monitoringSettings.EnableNetworkMonitoring,
EnableTemperatureMonitoring = _monitoringSettings.EnableTemperatureMonitoring,
EnableProcessMonitoring = _monitoringSettings.EnableProcessMonitoring,
EnableGameDetection = _monitoringSettings.EnableGameDetection,
EnableAlerts = _monitoringSettings.EnableAlerts
},
ApiSettings = new
{
BasePath = _apiSettings.BasePath,
RequireApiKey = _apiSettings.RequireApiKey,
AllowedOrigins = _apiSettings.AllowedOrigins
}
}));
await Task.Delay(Timeout.Infinite, stoppingToken);
// Service metrics endpoint
app.MapGet($"{basePath}/metrics", async () =>
{
var usage = await _resourceMonitorService.GetResourceUsageAsync();
var systemInfo = await _systemInfoService.GetSystemInfoAsync();
return Results.Ok(new
{
Service = "Resource Monitor Service",
Version = "2.0.0",
Status = "Running",
Timestamp = DateTime.Now,
Uptime = systemInfo.Uptime,
LastUpdate = usage.Timestamp,
Performance = new
{
CPU = usage.CPU.Usage,
Memory = usage.Memory.UsagePercentage,
GPU = usage.GPU.Usage,
ActiveProcesses = usage.TopProcesses.Count
}
});
});
// Root endpoint
app.MapGet("/", () => Results.Ok(new
{
Service = "Resource Monitor Service for Unraid VM",
Version = "2.0.0",
Status = "Running",
Timestamp = DateTime.Now,
ApiBasePath = _apiSettings.BasePath,
Endpoints = new[]
{
$"{_apiSettings.BasePath}/health",
$"{_apiSettings.BasePath}/system-info",
$"{_apiSettings.BasePath}/resource-usage",
$"{_apiSettings.BasePath}/cpu-usage",
$"{_apiSettings.BasePath}/memory-usage",
$"{_apiSettings.BasePath}/gpu-usage",
$"{_apiSettings.BasePath}/disk-usage",
$"{_apiSettings.BasePath}/network-usage",
$"{_apiSettings.BasePath}/top-processes",
$"{_apiSettings.BasePath}/current-game",
$"{_apiSettings.BasePath}/alerts/active",
$"{_apiSettings.BasePath}/vm/info",
$"{_apiSettings.BasePath}/config",
$"{_apiSettings.BasePath}/metrics"
}
}));
_logger.LogInformation("API endpoints configured. Base path: {BasePath}", _apiSettings.BasePath);
}
private object GetComputerInfo()
private async Task BackgroundMonitoringLoop(CancellationToken cancellationToken)
{
return new
{
MachineName = Environment.MachineName,
OSVersion = RuntimeInformation.OSDescription,
OSArchitecture = RuntimeInformation.OSArchitecture.ToString(),
ProcessorCount = Environment.ProcessorCount
};
}
_logger.LogInformation("Background monitoring started");
int errorCount = 0;
int successfulCycles = 0;
private object GetCpuUsage()
{
#pragma warning disable CA1416 // Validate platform compatibility
var cpuCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total");
#pragma warning restore CA1416 // Validate platform compatibility
#pragma warning disable CA1416 // Validate platform compatibility
cpuCounter.NextValue();
#pragma warning restore CA1416 // Validate platform compatibility
Thread.Sleep(1000); // Wait a second to get a valid reading
#pragma warning disable CA1416 // Validate platform compatibility
var usage = cpuCounter.NextValue();
#pragma warning restore CA1416 // Validate platform compatibility
if (usage > 80)
while (!cancellationToken.IsCancellationRequested)
{
// Get the current processes and sort them by CPU usage in descending order
var processes = Process.GetProcesses()
.Select(p =>
try
{
// Get current resource usage
var resourceUsage = await _resourceMonitorService.GetResourceUsageAsync();
// Add current game info if game detection is enabled
if (_monitoringSettings.EnableGameDetection)
{
try
{
return new
{
Process = p,
TotalProcessorTime = p.TotalProcessorTime
};
resourceUsage.RunningGame = await _gameDetectionService.GetCurrentlyRunningGameAsync();
}
catch
catch (Exception ex)
{
return null; // Skip processes that throw exceptions
}
})
.Where(p => p != null)
.OrderByDescending(p => p.TotalProcessorTime)
.Select(p => p.Process)
.ToList();
// Create a new anonymous type containing the CPU usage, RAM usage, and the top 3 highest CPU-using processes
return new
{
Usage = usage,
Process1 = new
{
Name = processes.ElementAt(0).ProcessName,
TotalProcessorTime = processes.ElementAt(0).TotalProcessorTime,
WorkingSet64 = processes.ElementAt(0).WorkingSet64 / (1024 * 1024) // Convert to MB
},
Process2 = new
{
Name = processes.ElementAt(1).ProcessName,
TotalProcessorTime = processes.ElementAt(1).TotalProcessorTime,
WorkingSet64 = processes.ElementAt(1).WorkingSet64 / (1024 * 1024) // Convert to MB
},
Process3 = new
{
Name = processes.ElementAt(2).ProcessName,
TotalProcessorTime = processes.ElementAt(2).TotalProcessorTime,
WorkingSet64 = processes.ElementAt(2).WorkingSet64 / (1024 * 1024) // Convert to MB
}
};
}
return new
{
Usage = usage
};
}
private float GetRamUsage()
{
#pragma warning disable CA1416 // Validate platform compatibility
var ramCounter = new PerformanceCounter("Memory", "Available MBytes");
#pragma warning restore CA1416 // Validate platform compatibility
var totalMemory = GetTotalPhysicalMemory();
#pragma warning disable CA1416 // Validate platform compatibility
var availableMemory = ramCounter.NextValue() * 1024 * 1024;
#pragma warning restore CA1416 // Validate platform compatibility
return (float)(totalMemory - availableMemory) / totalMemory * 100;
}
private ulong GetTotalPhysicalMemory()
{
ulong totalMemory = 0;
#pragma warning disable CA1416 // Validate platform compatibility
var searcher = new ManagementObjectSearcher("SELECT TotalPhysicalMemory FROM Win32_ComputerSystem");
#pragma warning restore CA1416 // Validate platform compatibility
#pragma warning disable CA1416 // Validate platform compatibility
foreach (var obj in searcher.Get())
{
#pragma warning disable CA1416 // Validate platform compatibility
totalMemory = (ulong)obj["TotalPhysicalMemory"];
#pragma warning restore CA1416 // Validate platform compatibility
}
#pragma warning restore CA1416 // Validate platform compatibility
return totalMemory;
}
private object GetGpuUsage()
{
/* if (!IsNvidiaGpuPresent())
{
return new
{
Usage = 0,
Temperature = 0,
FanSpeed = 0,
IsAvailable = false,
Message = "No NVIDIA GPU detected"
};
} */
try
{
NvmlWrapper.NvmlInit();
IntPtr device;
NvmlWrapper.NvmlDeviceGetHandleByIndex(0, out device);
NvmlWrapper.NvmlUtilization utilization;
NvmlWrapper.NvmlDeviceGetUtilizationRates(device, out utilization);
uint temperature;
NvmlWrapper.NvmlDeviceGetTemperature(device, 0, out temperature);
uint fanSpeed;
NvmlWrapper.NvmlDeviceGetFanSpeed(device, out fanSpeed);
NvmlWrapper.NvmlShutdown();
return new
{
Usage = utilization.Gpu,
Temperature = temperature,
FanSpeed = fanSpeed,
IsAvailable = false,
Error = ""
};
}
catch (Exception ex)
{
return new
{
Usage = 0,
Temperature = 0,
FanSpeed = 0,
IsAvailable = false,
Error = ex.Message
};
}
}
/* private bool IsNvidiaGpuPresent()
{
try
{
// Method 1: Try to initialize NVML
NvmlWrapper.NvmlInit();
uint deviceCount = 0;
NvmlWrapper.NvmlDeviceGetCount(ref deviceCount);
NvmlWrapper.NvmlShutdown();
return deviceCount > 0;
}
catch
{
// Method 2: Fallback to checking using WMI
try
{
using (var searcher = new ManagementObjectSearcher("SELECT * FROM Win32_VideoController WHERE Name LIKE '%NVIDIA%'"))
{
var collection = searcher.Get();
return collection.Count > 0;
}
}
catch
{
return false;
}
}
} */
private object GetCurrentlyRunningGame()
{
var processes = Process.GetProcesses();
foreach (var process in processes)
{
try
{
#pragma warning disable CS8602 // Dereference of a possibly null reference.
var filePath = process.MainModule.FileName;
#pragma warning restore CS8602 // Dereference of a possibly null reference.
if (filePath.Contains(@"\steamapps\common\"))
{
// Extract the game directory name
var parts = filePath.Split(new[] { @"\steamapps\common\" }, StringSplitOptions.None);
if (parts.Length > 1)
{
var gamePath = parts[1];
var gameName = gamePath.Split(Path.DirectorySeparatorChar)[0];
return new
// Only log game detection errors occasionally to avoid spam
if (errorCount % 12 == 0) // Every minute if 5-second intervals
{
GameName = gameName,
ExecutableName = Path.GetFileName(filePath),
FullPath = filePath,
ProcessId = process.Id,
MemoryUsage = process.WorkingSet64 / (1024 * 1024) + " MB", // Memory usage in MB
CpuTime = process.TotalProcessorTime.ToString(),
StartTime = process.StartTime.ToString("G"), // General date/time pattern
UserName = Environment.UserName // The user running the process
};
_logger.LogDebug("Game detection error (suppressed): {Message}", ex.Message);
}
}
}
// Check for alerts
if (_monitoringSettings.EnableAlerts)
{
await _alertService.CheckAndGenerateAlertsAsync(resourceUsage);
}
successfulCycles++;
// Log performance metrics occasionally
if (successfulCycles % 6 == 0) // Every 30 seconds with 5-second intervals
{
_logger.LogDebug("Performance: CPU: {CpuUsage:F1}%, Memory: {MemoryUsage:F1}%, GPU: {GpuUsage}%",
resourceUsage.CPU.Usage,
resourceUsage.Memory.UsagePercentage,
resourceUsage.GPU.Usage);
}
// Log successful monitoring occasionally for health verification
if (successfulCycles % 120 == 0) // Every 10 minutes
{
_logger.LogInformation("Background monitoring healthy - completed {SuccessfulCycles} cycles", successfulCycles);
}
errorCount = 0; // Reset error count on success
}
catch (Exception)
catch (Exception ex)
{
// Handle access exceptions or continue if not important
errorCount++;
// Only log errors occasionally to avoid spam, but always log the first few
if (errorCount <= 3 || errorCount % 12 == 0)
{
_logger.LogError(ex, "Error in background monitoring loop (occurrence #{ErrorCount})", errorCount);
}
// If too many consecutive errors, increase delay
if (errorCount > 10)
{
await Task.Delay(_monitoringSettings.UpdateIntervalMs * 2, cancellationToken);
continue;
}
}
await Task.Delay(_monitoringSettings.UpdateIntervalMs, cancellationToken);
}
return "No Steam game is currently running.";
}
private string GetCurrentTime()
{
return DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
}
_logger.LogInformation("Background monitoring stopped after {SuccessfulCycles} successful cycles", successfulCycles);
}
}
}