Add start-service.bat script for Resource Monitor Service v2.0
- Introduced a batch script to simplify the startup process for the Resource Monitor Service. - Included checks for .NET 9.0 Runtime installation. - Added build and run commands for the service with appropriate error handling. - Provided user instructions and API documentation links in the script output.
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using Microsoft.AspNetCore.Builder;
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using Microsoft.AspNetCore.Http;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Options;
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using Newtonsoft.Json;
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using ResourceMonitorService.Configuration;
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using ResourceMonitorService.Models;
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using ResourceMonitorService.Services;
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using System.Diagnostics;
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namespace ResourceMonitorService
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{
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public class Worker : BackgroundService
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{
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private readonly ILogger<Worker> _logger;
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private readonly IHostApplicationLifetime _lifetime;
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private readonly ISystemInfoService _systemInfoService;
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private readonly IResourceMonitorService _resourceMonitorService;
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private readonly IGameDetectionService _gameDetectionService;
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private readonly IAlertService _alertService;
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private readonly ApiSettings _apiSettings;
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private readonly MonitoringSettings _monitoringSettings;
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public Worker(
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ILogger<Worker> logger,
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IHostApplicationLifetime lifetime,
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ISystemInfoService systemInfoService,
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IResourceMonitorService resourceMonitorService,
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IGameDetectionService gameDetectionService,
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IAlertService alertService,
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IOptions<ApiSettings> apiSettings,
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IOptions<MonitoringSettings> monitoringSettings)
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{
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_logger = logger;
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_lifetime = lifetime;
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_systemInfoService = systemInfoService;
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_resourceMonitorService = resourceMonitorService;
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_gameDetectionService = gameDetectionService;
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_alertService = alertService;
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_apiSettings = apiSettings.Value;
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_monitoringSettings = monitoringSettings.Value;
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}
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protected override async Task ExecuteAsync(CancellationToken stoppingToken)
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{
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_logger.LogInformation("Resource Monitor Service starting...");
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var builder = WebApplication.CreateBuilder();
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// Configure CORS
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builder.Services.AddCors(options =>
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{
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options.AddPolicy("AllowedOrigins", policy =>
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policy.WithOrigins(_apiSettings.AllowedOrigins.ToArray())
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.AllowAnyHeader()
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.AllowAnyMethod());
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});
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builder.Services.AddControllers().AddNewtonsoftJson();
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var app = builder.Build();
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// API Key middleware (if enabled)
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if (_apiSettings.RequireApiKey)
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{
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app.Use(async (context, next) =>
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{
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if (!context.Request.Headers.TryGetValue("X-API-KEY", out var extractedApiKey) ||
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extractedApiKey != _apiSettings.ApiKey)
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{
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context.Response.StatusCode = StatusCodes.Status401Unauthorized;
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await context.Response.WriteAsync("Unauthorized: Invalid API Key");
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return;
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}
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await next();
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});
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}
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app.UseCors("AllowedOrigins");
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// Enhanced API endpoints
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ConfigureApiEndpoints(app);
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// Start background monitoring
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_ = Task.Run(async () => await BackgroundMonitoringLoop(stoppingToken), stoppingToken);
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// Start the web application
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_ = app.RunAsync(stoppingToken);
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await Task.Delay(Timeout.Infinite, stoppingToken);
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}
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private void ConfigureApiEndpoints(WebApplication app)
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{
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var basePath = _apiSettings.BasePath;
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// System information endpoints
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app.MapGet($"{basePath}/system-info", async () =>
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Results.Ok(await _systemInfoService.GetSystemInfoAsync()));
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// Resource usage endpoints
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app.MapGet($"{basePath}/resource-usage", async () =>
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Results.Ok(await _resourceMonitorService.GetResourceUsageAsync()));
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app.MapGet($"{basePath}/cpu-usage", async () =>
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Results.Ok(await _resourceMonitorService.GetCpuUsageAsync()));
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app.MapGet($"{basePath}/memory-usage", async () =>
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Results.Ok(await _resourceMonitorService.GetMemoryUsageAsync()));
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app.MapGet($"{basePath}/gpu-usage", async () =>
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Results.Ok(await _resourceMonitorService.GetGpuUsageAsync()));
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app.MapGet($"{basePath}/disk-usage", async () =>
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Results.Ok(await _resourceMonitorService.GetDiskUsageAsync()));
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app.MapGet($"{basePath}/network-usage", async () =>
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Results.Ok(await _resourceMonitorService.GetNetworkUsageAsync()));
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app.MapGet($"{basePath}/top-processes", async (int count = 10) =>
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Results.Ok(await _resourceMonitorService.GetTopProcessesAsync(count)));
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// Game detection endpoints
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app.MapGet($"{basePath}/current-game", async () =>
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Results.Ok(await _gameDetectionService.GetCurrentlyRunningGameAsync()));
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app.MapGet($"{basePath}/all-games", async () =>
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Results.Ok(await _gameDetectionService.GetAllDetectedGamesAsync()));
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app.MapGet($"{basePath}/fullscreen-status", async () =>
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Results.Ok(new { IsFullscreen = await _gameDetectionService.IsGameRunningFullscreenAsync() }));
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// Alert endpoints
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app.MapGet($"{basePath}/alerts/active", async () =>
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Results.Ok(await _alertService.GetActiveAlertsAsync()));
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app.MapGet($"{basePath}/alerts/history", async (int count = 100) =>
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Results.Ok(await _alertService.GetAlertHistoryAsync(count)));
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app.MapPost($"{basePath}/alerts/{{alertId}}/resolve", async (string alertId) =>
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{
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await _alertService.ResolveAlertAsync(alertId);
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return Results.Ok(new { Message = "Alert resolved successfully" });
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});
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app.MapGet($"{basePath}/alerts/enabled", async () =>
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Results.Ok(new { Enabled = await _alertService.IsAlertingEnabledAsync() }));
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// Process management endpoints (enhanced)
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app.MapPost($"{basePath}/process/kill", async (HttpContext context) =>
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{
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try
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{
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var body = await new StreamReader(context.Request.Body).ReadToEndAsync();
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var request = JsonConvert.DeserializeObject<dynamic>(body);
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int processId = request?.ProcessId ?? 0;
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bool force = request?.Force ?? false;
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if (processId <= 0)
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{
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return Results.BadRequest("Invalid process ID");
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}
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var processes = Process.GetProcesses().Where(p => p.Id == processId).ToArray();
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if (processes.Length == 0)
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{
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return Results.NotFound($"No process found with ID {processId}");
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}
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var process = processes[0];
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var processName = process.ProcessName;
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if (force)
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{
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process.Kill(true); // Force kill entire process tree
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}
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else
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{
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process.CloseMainWindow(); // Try graceful close first
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// Wait a bit for graceful close
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await Task.Delay(3000);
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if (!process.HasExited)
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{
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process.Kill();
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}
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}
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_logger.LogWarning("Process {ProcessName} (ID: {ProcessId}) was terminated", processName, processId);
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return Results.Ok(new { Message = $"Process {processName} (ID: {processId}) has been terminated." });
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Error terminating process");
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return Results.Problem(ex.Message);
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}
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});
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// Enhanced shutdown/restart endpoints
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app.MapPost($"{basePath}/system/shutdown", async (HttpContext context) =>
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{
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try
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{
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var body = await new StreamReader(context.Request.Body).ReadToEndAsync();
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var request = JsonConvert.DeserializeObject<dynamic>(body);
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string action = request?.Action?.ToString()?.ToLower() ?? "shutdown";
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int delaySeconds = request?.DelaySeconds ?? 0;
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string message = request?.Message?.ToString() ?? "System shutdown initiated by Resource Monitor";
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if (action != "shutdown" && action != "restart" && action != "cancel")
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{
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return Results.BadRequest("Invalid action. Use 'shutdown', 'restart', or 'cancel'.");
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}
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if (action == "cancel")
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{
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var cancelProcess = new ProcessStartInfo
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{
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FileName = "shutdown",
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Arguments = "/a",
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CreateNoWindow = true,
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UseShellExecute = false
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};
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Process.Start(cancelProcess);
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_logger.LogWarning("System shutdown cancelled");
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return Results.Ok(new { Message = "Shutdown cancelled." });
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}
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if (delaySeconds < 0)
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{
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return Results.BadRequest("Delay must be a non-negative integer.");
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}
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string shutdownCommand = action == "shutdown"
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? $"/s /f /t {delaySeconds} /c \"{message}\""
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: $"/r /f /t {delaySeconds} /c \"{message}\"";
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var processStartInfo = new ProcessStartInfo
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{
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FileName = "shutdown",
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Arguments = shutdownCommand,
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CreateNoWindow = true,
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UseShellExecute = false
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};
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Process.Start(processStartInfo);
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_logger.LogWarning("System {Action} initiated with {Delay} seconds delay", action, delaySeconds);
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return Results.Ok(new {
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Message = $"{action.ToUpper()} command executed with a delay of {delaySeconds} seconds.",
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Action = action,
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DelaySeconds = delaySeconds,
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Timestamp = DateTime.Now
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});
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Error executing system command");
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return Results.Problem(ex.Message);
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}
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});
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// VM-specific endpoints for Unraid
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app.MapGet($"{basePath}/vm/info", async () =>
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{
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var systemInfo = await _systemInfoService.GetSystemInfoAsync();
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return Results.Ok(new
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{
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IsVirtualMachine = systemInfo.IsVirtualMachine,
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HypervisorVendor = systemInfo.HypervisorVendor,
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Uptime = systemInfo.Uptime,
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BootTime = systemInfo.BootTime,
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MachineName = systemInfo.MachineName,
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Domain = systemInfo.Domain
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});
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});
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// Performance history endpoint (simple in-memory storage)
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app.MapGet($"{basePath}/performance/history", async (int minutes = 60) =>
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{
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// This would ideally be stored in a database or time-series database
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// For now, return current snapshot with timestamp
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var usage = await _resourceMonitorService.GetResourceUsageAsync();
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return Results.Ok(new {
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Current = usage,
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Message = "Historical data not implemented yet - showing current values"
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});
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});
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// Health check endpoint
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app.MapGet($"{basePath}/health", async () =>
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{
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var systemInfo = await _systemInfoService.GetSystemInfoAsync();
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var alerts = await _alertService.GetActiveAlertsAsync();
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return Results.Ok(new
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{
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Status = "Healthy",
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Timestamp = DateTime.Now,
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Uptime = systemInfo.Uptime,
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ActiveAlerts = alerts.Count,
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MonitoringEnabled = new
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{
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GPU = _monitoringSettings.EnableGpuMonitoring,
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Disk = _monitoringSettings.EnableDiskMonitoring,
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Network = _monitoringSettings.EnableNetworkMonitoring,
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Temperature = _monitoringSettings.EnableTemperatureMonitoring,
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Processes = _monitoringSettings.EnableProcessMonitoring,
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Games = _monitoringSettings.EnableGameDetection,
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Alerts = _monitoringSettings.EnableAlerts
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}
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});
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});
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// Service control endpoints
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app.MapPost($"{basePath}/service/stop", () =>
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{
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_logger.LogWarning("Service stop requested via API");
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_lifetime.StopApplication();
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return Results.Ok(new { Message = "Stopping the service..." });
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});
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// Root endpoint
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app.MapGet("/", () => Results.Ok(new
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{
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Service = "Resource Monitor Service",
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Version = "2.0.0",
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Status = "Running",
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Timestamp = DateTime.Now,
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ApiBasePath = _apiSettings.BasePath,
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Documentation = $"{_apiSettings.BasePath}/health"
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}));
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_logger.LogInformation("API endpoints configured. Base path: {BasePath}", _apiSettings.BasePath);
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}
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private async Task BackgroundMonitoringLoop(CancellationToken cancellationToken)
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{
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_logger.LogInformation("Background monitoring started");
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while (!cancellationToken.IsCancellationRequested)
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{
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try
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{
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// Get current resource usage
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var resourceUsage = await _resourceMonitorService.GetResourceUsageAsync();
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// Add current game info if game detection is enabled
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if (_monitoringSettings.EnableGameDetection)
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{
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resourceUsage.RunningGame = await _gameDetectionService.GetCurrentlyRunningGameAsync();
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}
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// Check for alerts
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if (_monitoringSettings.EnableAlerts)
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{
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await _alertService.CheckAndGenerateAlertsAsync(resourceUsage);
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}
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// Log performance metrics occasionally
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if (DateTime.Now.Second % 30 == 0) // Every 30 seconds
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{
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_logger.LogDebug("Performance: CPU: {CpuUsage:F1}%, Memory: {MemoryUsage:F1}%, GPU: {GpuUsage}%",
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resourceUsage.CPU.Usage,
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resourceUsage.Memory.UsagePercentage,
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resourceUsage.GPU.Usage);
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}
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Error in background monitoring loop");
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}
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await Task.Delay(_monitoringSettings.UpdateIntervalMs, cancellationToken);
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}
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_logger.LogInformation("Background monitoring stopped");
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}
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}
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}
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