feature/ai-resource-monitor #3

Merged
king merged 3 commits from feature/ai-resource-monitor into master 2025-08-07 16:57:29 +08:00
17 changed files with 10419 additions and 363 deletions
Showing only changes of commit 823e467078 - Show all commits
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namespace ResourceMonitorService.Configuration
{
public class MonitoringSettings
{
public int UpdateIntervalMs { get; set; } = 5000; // 5 seconds
public int DataRetentionDays { get; set; } = 7;
public bool EnableGpuMonitoring { get; set; } = true;
public bool EnableDiskMonitoring { get; set; } = true;
public bool EnableNetworkMonitoring { get; set; } = true;
public bool EnableTemperatureMonitoring { get; set; } = true;
public bool EnableProcessMonitoring { get; set; } = true;
public bool EnableGameDetection { get; set; } = true;
public bool EnableAlerts { get; set; } = true;
public int MaxProcessesToTrack { get; set; } = 10;
public int MaxHistoryPoints { get; set; } = 1000;
public List<string> GamePlatformPaths { get; set; } = new()
{
@"\steamapps\common\",
@"\Epic Games\",
@"\GOG Galaxy\Games\",
@"\Origin Games\",
@"\Ubisoft Game Launcher\games\"
};
public List<AlertThresholdConfig> AlertThresholds { get; set; } = new()
{
new() { Component = "CPU", WarningThreshold = 80, CriticalThreshold = 95, DurationSeconds = 30 },
new() { Component = "Memory", WarningThreshold = 85, CriticalThreshold = 95, DurationSeconds = 30 },
new() { Component = "GPU", WarningThreshold = 85, CriticalThreshold = 95, DurationSeconds = 30 },
new() { Component = "CPUTemp", WarningThreshold = 75, CriticalThreshold = 85, DurationSeconds = 60 },
new() { Component = "GPUTemp", WarningThreshold = 80, CriticalThreshold = 90, DurationSeconds = 60 }
};
}
public class AlertThresholdConfig
{
public string Component { get; set; } = string.Empty;
public float WarningThreshold { get; set; }
public float CriticalThreshold { get; set; }
public int DurationSeconds { get; set; } = 30;
public bool IsEnabled { get; set; } = true;
}
public class ApiSettings
{
public string ApiKey { get; set; } = string.Empty;
public bool RequireApiKey { get; set; } = false;
public List<string> AllowedOrigins { get; set; } = new()
{
"http://localhost:4200",
"http://192.168.50.52:4200",
"http://vmwin11:4200"
};
public bool EnableSwagger { get; set; } = false;
public string BasePath { get; set; } = "/api";
}
public class LoggingSettings
{
public string LogLevel { get; set; } = "Information";
public string LogPath { get; set; } = "logs";
public int MaxLogFiles { get; set; } = 30;
public long MaxLogFileSizeMB { get; set; } = 10;
public bool EnableFileLogging { get; set; } = true;
public bool EnableConsoleLogging { get; set; } = true;
public bool EnablePerformanceLogging { get; set; } = false;
}
}
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using System.ComponentModel.DataAnnotations;
namespace ResourceMonitorService.Models
{
public class SystemInfo
{
public string MachineName { get; set; } = string.Empty;
public string OSVersion { get; set; } = string.Empty;
public string OSArchitecture { get; set; } = string.Empty;
public int ProcessorCount { get; set; }
public ulong TotalPhysicalMemory { get; set; }
public string CPUName { get; set; } = string.Empty;
public DateTime BootTime { get; set; }
public TimeSpan Uptime { get; set; }
public string Domain { get; set; } = string.Empty;
public bool IsVirtualMachine { get; set; }
public string HypervisorVendor { get; set; } = string.Empty;
}
public class ResourceUsage
{
public DateTime Timestamp { get; set; }
public CpuUsage CPU { get; set; } = new();
public MemoryUsage Memory { get; set; } = new();
public GpuUsage GPU { get; set; } = new();
public List<DiskUsage> Disks { get; set; } = new();
public NetworkUsage Network { get; set; } = new();
public List<ProcessInfo> TopProcesses { get; set; } = new();
public TemperatureInfo Temperature { get; set; } = new();
public GameInfo? RunningGame { get; set; }
}
public class CpuUsage
{
public float Usage { get; set; }
public float[] CoreUsages { get; set; } = Array.Empty<float>();
public float Temperature { get; set; }
public float MaxFrequency { get; set; }
public float CurrentFrequency { get; set; }
public bool IsThrottling { get; set; }
}
public class MemoryUsage
{
public float UsagePercentage { get; set; }
public ulong UsedMemory { get; set; }
public ulong AvailableMemory { get; set; }
public ulong TotalMemory { get; set; }
public ulong CommittedMemory { get; set; }
public ulong PagedMemory { get; set; }
public ulong NonPagedMemory { get; set; }
}
public class GpuUsage
{
public uint Usage { get; set; }
public uint MemoryUsage { get; set; }
public uint Temperature { get; set; }
public uint FanSpeed { get; set; }
public uint PowerUsage { get; set; }
public ulong MemoryTotal { get; set; }
public ulong MemoryUsed { get; set; }
public bool IsAvailable { get; set; }
public string Error { get; set; } = string.Empty;
public string Name { get; set; } = string.Empty;
public string DriverVersion { get; set; } = string.Empty;
}
public class DiskUsage
{
public string DriveLetter { get; set; } = string.Empty;
public string Label { get; set; } = string.Empty;
public string FileSystem { get; set; } = string.Empty;
public ulong TotalSize { get; set; }
public ulong FreeSpace { get; set; }
public ulong UsedSpace { get; set; }
public float UsagePercentage { get; set; }
public float ReadSpeed { get; set; } // MB/s
public float WriteSpeed { get; set; } // MB/s
public float DiskTime { get; set; } // % disk time
public uint Temperature { get; set; }
public bool IsSSD { get; set; }
public long ReadOperations { get; set; }
public long WriteOperations { get; set; }
}
public class NetworkUsage
{
public float UploadSpeed { get; set; } // MB/s
public float DownloadSpeed { get; set; } // MB/s
public ulong BytesSent { get; set; }
public ulong BytesReceived { get; set; }
public List<NetworkAdapter> Adapters { get; set; } = new();
}
public class NetworkAdapter
{
public string Name { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public bool IsOperational { get; set; }
public long Speed { get; set; }
public float UploadSpeed { get; set; }
public float DownloadSpeed { get; set; }
public string IPAddress { get; set; } = string.Empty;
public string MACAddress { get; set; } = string.Empty;
}
public class ProcessInfo
{
public int Id { get; set; }
public string Name { get; set; } = string.Empty;
public float CpuUsage { get; set; }
public ulong MemoryUsage { get; set; }
public TimeSpan ProcessorTime { get; set; }
public DateTime StartTime { get; set; }
public string ExecutablePath { get; set; } = string.Empty;
public string CommandLine { get; set; } = string.Empty;
}
public class TemperatureInfo
{
public float CPU { get; set; }
public float GPU { get; set; }
public float Motherboard { get; set; }
public List<HardDriveTemp> HardDrives { get; set; } = new();
}
public class HardDriveTemp
{
public string Drive { get; set; } = string.Empty;
public float Temperature { get; set; }
public string Health { get; set; } = string.Empty;
}
public class GameInfo
{
public string GameName { get; set; } = string.Empty;
public string ExecutableName { get; set; } = string.Empty;
public string FullPath { get; set; } = string.Empty;
public int ProcessId { get; set; }
public ulong MemoryUsage { get; set; }
public TimeSpan CpuTime { get; set; }
public DateTime StartTime { get; set; }
public string Platform { get; set; } = string.Empty; // Steam, Epic, etc.
public bool IsFullscreen { get; set; }
public float FPS { get; set; }
}
public class AlertThreshold
{
public string Name { get; set; } = string.Empty;
public string Component { get; set; } = string.Empty; // CPU, Memory, GPU, Disk, Network
public float WarningThreshold { get; set; }
public float CriticalThreshold { get; set; }
public bool IsEnabled { get; set; }
public TimeSpan Duration { get; set; } // How long the threshold must be exceeded
}
public class Alert
{
public DateTime Timestamp { get; set; }
public string Component { get; set; } = string.Empty;
public string Level { get; set; } = string.Empty; // Warning, Critical
public string Message { get; set; } = string.Empty;
public float CurrentValue { get; set; }
public float ThresholdValue { get; set; }
public bool IsResolved { get; set; }
public DateTime? ResolvedAt { get; set; }
}
}
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using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Configuration;
using ResourceMonitorService.Configuration;
using ResourceMonitorService.Services;
using Serilog;
using System.Diagnostics; using System.Diagnostics;
namespace ResourceMonitorService namespace ResourceMonitorService
@@ -8,20 +12,58 @@ namespace ResourceMonitorService
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {
CreateHostBuilder(args).Build().Run(); // Configure Serilog early
Log.Logger = new LoggerConfiguration()
.WriteTo.Console()
.WriteTo.File("logs/resourcemonitor-.txt", rollingInterval: RollingInterval.Day)
.CreateLogger();
try
{
Log.Information("Starting Resource Monitor Service");
CreateHostBuilder(args).Build().Run();
}
catch (Exception ex)
{
Log.Fatal(ex, "Application start-up failed");
}
finally
{
Log.CloseAndFlush();
}
} }
public static IHostBuilder CreateHostBuilder(string[] args) public static IHostBuilder CreateHostBuilder(string[] args)
{ {
var builder = Host.CreateDefaultBuilder(args) var builder = Host.CreateDefaultBuilder(args)
.UseSerilog()
.ConfigureServices((hostContext, services) => .ConfigureServices((hostContext, services) =>
{ {
// Bind configuration sections
services.Configure<MonitoringSettings>(
hostContext.Configuration.GetSection("MonitoringSettings"));
services.Configure<ApiSettings>(
hostContext.Configuration.GetSection("ApiSettings"));
services.Configure<LoggingSettings>(
hostContext.Configuration.GetSection("LoggingSettings"));
// Register services
services.AddSingleton<ISystemInfoService, SystemInfoService>();
services.AddSingleton<IResourceMonitorService, Services.ResourceMonitorService>();
services.AddSingleton<IGameDetectionService, GameDetectionService>();
services.AddSingleton<IAlertService, AlertService>();
// Register the main worker service
services.AddHostedService<Worker>(); services.AddHostedService<Worker>();
}); });
// Configure as Windows Service if requested
if (args.Contains("--windows-service") || Environment.GetEnvironmentVariable("RUN_AS_SERVICE") == "true") if (args.Contains("--windows-service") || Environment.GetEnvironmentVariable("RUN_AS_SERVICE") == "true")
{ {
builder.UseWindowsService(); builder.UseWindowsService(options =>
{
options.ServiceName = "ResourceMonitorService";
});
} }
return builder; return builder;
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# Resource Usage API # Resource Monitor Service v2.0
This project is a background service developed using ASP.NET Core that monitors system resource usage, such as CPU, RAM, GPU, and running games. The service provides APIs to fetch the current resource usage and kill specified processes. A comprehensive Windows VM monitoring service designed specifically for Unraid virtual machines. This service provides real-time system monitoring, alerting, and remote management capabilities through a REST API.
## Features ## 🚀 New Features in v2.0
- **Resource Monitoring**: Fetches detailed information about the system's resources, including: ### Enhanced Monitoring
- Current Time - **Multi-core CPU monitoring** with per-core usage and frequency tracking
- Computer Information (Machine Name, OS Version, Architecture, Processor Count) - **Advanced memory monitoring** including paged/non-paged memory
- CPU Usage - **Enhanced GPU monitoring** with NVIDIA GPU support via NVML
- **Comprehensive disk monitoring** with I/O performance metrics
- **Network monitoring** with per-adapter statistics
- **Temperature monitoring** for CPU, GPU, and storage devices
- **Process monitoring** with detailed resource usage tracking
### VM-Specific Features
- **Hypervisor detection** (VMware, Hyper-V, QEMU/KVM, etc.)
- **VM information** including boot time and uptime tracking
- **Virtual machine optimization** for better performance in virtualized environments
### Game Detection & Management
- **Multi-platform game detection** (Steam, Epic Games, GOG, Origin, Ubisoft)
- **Fullscreen detection** for gaming sessions
- **Game performance monitoring** with memory and CPU usage
- **Enhanced process management** with graceful termination options
### Intelligent Alerting System
- **Configurable thresholds** for CPU, memory, GPU, and temperature
- **Duration-based alerting** to prevent false positives
- **Alert history** and active alert management
- **Automatic alert resolution** when conditions improve
### Improved API
- **RESTful endpoints** with structured responses
- **Enhanced error handling** and logging
- **Configurable CORS** and API key authentication
- **Health check endpoints** for monitoring service status
- RAM Usage - RAM Usage
- GPU Usage - GPU Usage
- Currently Running Steam Games (if any) - Currently Running Steam Games (if any)
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# Resource Monitor Service for Unraid VM
A comprehensive system monitoring service specifically designed for Windows VMs running on Unraid servers. This service provides real-time monitoring of CPU, memory, GPU, disk, network, and system resources through a RESTful API.
## 🚀 Features
### Core Monitoring
- **CPU Monitoring**: Per-core usage, frequency, temperature, and throttling detection
- **Memory Monitoring**: RAM usage, available memory, committed memory, and paging
- **GPU Monitoring**: NVIDIA GPU usage, memory, temperature (via NVML)
- **Disk Monitoring**: I/O statistics, space usage, and performance counters
- **Network Monitoring**: Bandwidth usage, packet statistics, and interface data
- **Temperature Monitoring**: CPU and hard drive temperature sensors
### VM-Specific Features
- **VM Detection**: Automatically detects virtualization environment
- **Hypervisor Identification**: Identifies VMware, VirtualBox, Hyper-V, KVM, etc.
- **Unraid Optimization**: Optimized for Unraid VM environments
- **Resource Alerting**: Configurable thresholds for resource usage alerts
### Advanced Features
- **Game Detection**: Multi-platform game detection with fullscreen monitoring
- **Process Management**: View top processes, terminate processes via API
- **Smart Alerting**: Duration-based alerting to prevent false positives
- **System Control**: Remote shutdown/restart capabilities
- **Health Monitoring**: Comprehensive health checks and uptime tracking
## 📡 API Endpoints
The service runs on `http://localhost:5000` by default and provides the following endpoints:
### System Information
- `GET /api/system-info` - Complete system information including VM details
- `GET /api/vm/info` - VM-specific information (hypervisor, uptime, etc.)
- `GET /api/health` - Service health status and monitoring capabilities
- `GET /api/metrics` - Service metrics and performance overview
- `GET /api/config` - Current configuration settings
### Resource Monitoring
- `GET /api/resource-usage` - Complete resource usage overview
- `GET /api/cpu-usage` - Detailed CPU metrics with per-core data
- `GET /api/memory-usage` - Memory utilization and statistics
- `GET /api/gpu-usage` - GPU usage, memory, and temperature
- `GET /api/disk-usage` - Disk I/O and space usage for all drives
- `GET /api/network-usage` - Network interface statistics
- `GET /api/top-processes?count=10` - Top processes by CPU/memory usage
### Game Detection
- `GET /api/current-game` - Currently running game information
- `GET /api/all-games` - All detected games on the system
- `GET /api/fullscreen-status` - Check if any game is running fullscreen
### Alerting System
- `GET /api/alerts/active` - Currently active alerts
- `GET /api/alerts/history?count=100` - Alert history
- `POST /api/alerts/{alertId}/resolve` - Manually resolve an alert
- `GET /api/alerts/enabled` - Check if alerting is enabled
### System Control
- `POST /api/process/kill` - Terminate a process (requires process ID and optional force flag)
- `POST /api/system/shutdown` - Shutdown, restart, or cancel system operations
- `POST /api/service/stop` - Stop the monitoring service
## 🛠️ Installation & Usage
### Option 1: Console Application (Development/Testing)
```powershell
cd C:\Work\DEV\ResourceUsageAPI
dotnet run --configuration Release
```
### Option 2: Windows Service (Production)
```powershell
# Run as Administrator
cd C:\Work\DEV\ResourceUsageAPI\publish
.\install-service.bat
```
### Option 3: Standalone Executable
```powershell
cd C:\Work\DEV\ResourceUsageAPI\publish
.\ResourceMonitorService.exe
```
## ⚙️ Configuration
Configuration is managed through `appsettings.json`:
```json
{
"MonitoringSettings": {
"UpdateIntervalMs": 5000,
"EnableGpuMonitoring": true,
"EnableDiskMonitoring": true,
"EnableNetworkMonitoring": true,
"EnableTemperatureMonitoring": true,
"EnableProcessMonitoring": true,
"EnableGameDetection": true,
"EnableAlerts": true
},
"AlertThresholds": {
"CpuUsageThreshold": 80.0,
"MemoryUsageThreshold": 85.0,
"GpuUsageThreshold": 90.0,
"DiskUsageThreshold": 90.0,
"TemperatureThreshold": 80.0,
"AlertDurationSeconds": 30
},
"ApiSettings": {
"RequireApiKey": false,
"AllowedOrigins": ["http://localhost:4200", "http://unraid:4200"],
"BasePath": "/api"
}
}
```
## 📊 Example API Responses
### Health Check
```json
{
"status": "Healthy",
"timestamp": "2025-08-07T02:30:00Z",
"uptime": "1.16:55:30",
"activeAlerts": 0,
"monitoringEnabled": {
"gpu": true,
"disk": true,
"network": true,
"temperature": true,
"processes": true,
"games": true,
"alerts": true
}
}
```
### CPU Usage
```json
{
"usage": 15.5,
"coreUsages": [12.1, 18.3, 14.7, 16.2],
"temperature": 65.0,
"maxFrequency": 4400,
"currentFrequency": 3200,
"isThrottling": false
}
```
### VM Information
```json
{
"isVirtualMachine": true,
"hypervisorVendor": "VMware",
"uptime": "1.16:55:30",
"bootTime": "2025-08-05T09:34:04Z",
"machineName": "WIN11-VM",
"domain": "WORKGROUP"
}
```
## 🔧 PowerShell Usage Examples
```powershell
# Get system health
$health = Invoke-RestMethod -Uri "http://localhost:5000/api/health"
Write-Host "System Status: $($health.status)"
# Get CPU usage
$cpu = Invoke-RestMethod -Uri "http://localhost:5000/api/cpu-usage"
Write-Host "CPU Usage: $($cpu.usage)%"
# Get current game
$game = Invoke-RestMethod -Uri "http://localhost:5000/api/current-game"
if ($game.isGameRunning) {
Write-Host "Currently playing: $($game.gameName)"
}
# Shutdown system with 60-second delay
$shutdownRequest = @{
Action = "shutdown"
DelaySeconds = 60
Message = "Scheduled maintenance shutdown"
} | ConvertTo-Json
Invoke-RestMethod -Uri "http://localhost:5000/api/system/shutdown" -Method Post -Body $shutdownRequest -ContentType "application/json"
```
## 🚨 Known Warnings (Non-Critical)
The service may show warnings in VM environments that don't affect functionality:
- **Performance Counter Warnings**: Some performance counters may not be available in VMs
- **Temperature Sensor Access**: Some temperature sensors require elevated privileges
- **Process Access Denied**: Some system processes require elevated privileges to access
- **Windows.Forms Compatibility**: Game detection works despite .NET Framework compatibility warnings
These warnings are expected in VM environments and the service continues to function normally.
## 🎯 Perfect for Unraid
This service is specifically optimized for Windows VMs running on Unraid:
- **VM Detection**: Automatically detects and reports virtualization status
- **Resource Monitoring**: Tracks VM resource allocation and usage
- **Gaming Support**: Detects games and monitors performance impact
- **Remote Management**: Full API control for integration with Unraid dashboard
- **Alert System**: Configurable alerts for resource thresholds
- **Health Monitoring**: Comprehensive health checks for VM status
## 📝 Logging
The service uses Serilog for structured logging:
- Console output for real-time monitoring
- File logging for persistent records
- Configurable log levels (Debug, Information, Warning, Error)
- Smart error suppression to prevent log spam in VM environments
## 🔐 Security
- Optional API key authentication
- CORS support for web dashboard integration
- Process termination requires explicit API calls
- System shutdown/restart requires explicit API calls
- Configurable allowed origins for API access
## 📈 Performance
- Lightweight background monitoring (5-second intervals by default)
- Efficient memory usage with smart caching
- Non-blocking async operations
- Graceful error handling for VM-specific limitations
- Configurable monitoring intervals and features
## 🆘 Support
For issues or questions:
1. Check the console output for warnings/errors
2. Review the configuration in `appsettings.json`
3. Test individual API endpoints using PowerShell or curl
4. Check Windows Event Logs if running as a service
---
**Version**: 2.0.0
**Target Framework**: .NET 9.0
**Platforms**: Windows (VM optimized)
**License**: Open Source
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<PackageReference Include="Microsoft.Extensions.Hosting.WindowsServices" Version="9.0.0" /> <PackageReference Include="Microsoft.Extensions.Hosting.WindowsServices" Version="9.0.0" />
<PackageReference Include="System.Diagnostics.PerformanceCounter" Version="9.0.0" /> <PackageReference Include="System.Diagnostics.PerformanceCounter" Version="9.0.0" />
<PackageReference Include="System.Management" Version="9.0.0" /> <PackageReference Include="System.Management" Version="9.0.0" />
<PackageReference Include="System.Windows.Forms" Version="4.0.0" />
<PackageReference Include="Serilog.Extensions.Hosting" Version="8.0.0" />
<PackageReference Include="Serilog.Sinks.Console" Version="5.0.1" />
<PackageReference Include="Serilog.Sinks.File" Version="5.0.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>
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using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using ResourceMonitorService.Configuration;
using ResourceMonitorService.Models;
using System.Collections.Concurrent;
namespace ResourceMonitorService.Services
{
public interface IAlertService
{
Task CheckAndGenerateAlertsAsync(ResourceUsage resourceUsage);
Task<List<Alert>> GetActiveAlertsAsync();
Task<List<Alert>> GetAlertHistoryAsync(int count = 100);
Task ResolveAlertAsync(string alertId);
Task<bool> IsAlertingEnabledAsync();
event EventHandler<Alert>? AlertTriggered;
event EventHandler<Alert>? AlertResolved;
}
public class AlertService : IAlertService
{
private readonly ILogger<AlertService> _logger;
private readonly MonitoringSettings _settings;
private readonly ConcurrentDictionary<string, Alert> _activeAlerts;
private readonly ConcurrentQueue<Alert> _alertHistory;
private readonly Dictionary<string, DateTime> _lastAlertTime;
private readonly Dictionary<string, DateTime> _thresholdExceededTime;
public event EventHandler<Alert>? AlertTriggered;
public event EventHandler<Alert>? AlertResolved;
public AlertService(ILogger<AlertService> logger, IOptions<MonitoringSettings> settings)
{
_logger = logger;
_settings = settings.Value;
_activeAlerts = new ConcurrentDictionary<string, Alert>();
_alertHistory = new ConcurrentQueue<Alert>();
_lastAlertTime = new Dictionary<string, DateTime>();
_thresholdExceededTime = new Dictionary<string, DateTime>();
}
public async Task CheckAndGenerateAlertsAsync(ResourceUsage resourceUsage)
{
if (!_settings.EnableAlerts)
return;
try
{
await Task.Run(() =>
{
// Check CPU usage
CheckThreshold("CPU", resourceUsage.CPU.Usage, "CPU Usage", "%");
// Check CPU temperature
if (resourceUsage.CPU.Temperature > 0)
CheckThreshold("CPUTemp", resourceUsage.CPU.Temperature, "CPU Temperature", "°C");
// Check Memory usage
CheckThreshold("Memory", resourceUsage.Memory.UsagePercentage, "Memory Usage", "%");
// Check GPU usage
if (resourceUsage.GPU.IsAvailable)
{
CheckThreshold("GPU", resourceUsage.GPU.Usage, "GPU Usage", "%");
if (resourceUsage.GPU.Temperature > 0)
CheckThreshold("GPUTemp", resourceUsage.GPU.Temperature, "GPU Temperature", "°C");
}
// Check disk usage
foreach (var disk in resourceUsage.Disks)
{
CheckThreshold($"Disk_{disk.DriveLetter}", disk.UsagePercentage,
$"Disk Usage ({disk.DriveLetter})", "%");
if (disk.DiskTime > 0)
CheckThreshold($"DiskTime_{disk.DriveLetter}", disk.DiskTime,
$"Disk Time ({disk.DriveLetter})", "%");
}
// Check for processes using too much memory
var topMemoryProcess = resourceUsage.TopProcesses
.OrderByDescending(p => p.MemoryUsage)
.FirstOrDefault();
if (topMemoryProcess != null)
{
var memoryUsageGB = topMemoryProcess.MemoryUsage / (1024.0 * 1024.0 * 1024.0);
if (memoryUsageGB > 4) // Alert if a single process is using more than 4GB
{
CheckCustomAlert($"ProcessMemory_{topMemoryProcess.Name}",
(float)memoryUsageGB, 4f, 8f,
$"High Memory Usage - {topMemoryProcess.Name}", "GB");
}
}
// Resolve alerts that are no longer active
ResolveInactiveAlerts(resourceUsage);
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Error checking and generating alerts");
}
}
private void CheckThreshold(string component, float currentValue, string description, string unit)
{
var threshold = _settings.AlertThresholds.FirstOrDefault(t =>
t.Component.Equals(component, StringComparison.OrdinalIgnoreCase));
if (threshold == null || !threshold.IsEnabled)
return;
CheckCustomAlert(component, currentValue, threshold.WarningThreshold,
threshold.CriticalThreshold, description, unit, TimeSpan.FromSeconds(threshold.DurationSeconds));
}
private void CheckCustomAlert(string component, float currentValue, float warningThreshold,
float criticalThreshold, string description, string unit, TimeSpan? duration = null)
{
var alertDuration = duration ?? TimeSpan.FromSeconds(30);
var now = DateTime.Now;
// Determine alert level
string? alertLevel = null;
float thresholdValue = 0;
if (currentValue >= criticalThreshold)
{
alertLevel = "Critical";
thresholdValue = criticalThreshold;
}
else if (currentValue >= warningThreshold)
{
alertLevel = "Warning";
thresholdValue = warningThreshold;
}
if (alertLevel != null)
{
// Check if threshold has been exceeded for the required duration
var key = $"{component}_{alertLevel}";
if (!_thresholdExceededTime.ContainsKey(key))
{
_thresholdExceededTime[key] = now;
return; // Not exceeded long enough yet
}
var exceededDuration = now - _thresholdExceededTime[key];
if (exceededDuration < alertDuration)
return; // Not exceeded long enough yet
// Check if we've already sent this alert recently (avoid spam)
if (_lastAlertTime.TryGetValue(key, out var lastAlert))
{
if (now - lastAlert < TimeSpan.FromMinutes(5))
return; // Too soon since last alert
}
// Create and trigger alert
var alert = new Alert
{
Timestamp = now,
Component = component,
Level = alertLevel,
Message = $"{description} is {alertLevel.ToLower()}: {currentValue:F1}{unit} (threshold: {thresholdValue:F1}{unit})",
CurrentValue = currentValue,
ThresholdValue = thresholdValue,
IsResolved = false
};
var alertId = $"{component}_{alertLevel}_{now:yyyyMMddHHmmss}";
_activeAlerts[alertId] = alert;
_alertHistory.Enqueue(alert);
_lastAlertTime[key] = now;
// Trim history if too large
while (_alertHistory.Count > 1000)
{
_alertHistory.TryDequeue(out _);
}
_logger.LogWarning("Alert triggered: {Message}", alert.Message);
AlertTriggered?.Invoke(this, alert);
}
else
{
// Value is below threshold, remove tracking
var warningKey = $"{component}_Warning";
var criticalKey = $"{component}_Critical";
_thresholdExceededTime.Remove(warningKey);
_thresholdExceededTime.Remove(criticalKey);
}
}
private void ResolveInactiveAlerts(ResourceUsage resourceUsage)
{
var now = DateTime.Now;
var alertsToResolve = new List<string>();
foreach (var activeAlert in _activeAlerts)
{
var alert = activeAlert.Value;
var shouldResolve = false;
// Check if the condition that triggered the alert is no longer true
switch (alert.Component)
{
case "CPU":
shouldResolve = resourceUsage.CPU.Usage < alert.ThresholdValue;
break;
case "CPUTemp":
shouldResolve = resourceUsage.CPU.Temperature < alert.ThresholdValue;
break;
case "Memory":
shouldResolve = resourceUsage.Memory.UsagePercentage < alert.ThresholdValue;
break;
case "GPU":
shouldResolve = !resourceUsage.GPU.IsAvailable || resourceUsage.GPU.Usage < alert.ThresholdValue;
break;
case "GPUTemp":
shouldResolve = !resourceUsage.GPU.IsAvailable || resourceUsage.GPU.Temperature < alert.ThresholdValue;
break;
default:
// For disk alerts and others, check if component still exists and is below threshold
if (alert.Component.StartsWith("Disk_"))
{
var driveLetter = alert.Component.Replace("Disk_", "").Replace("DiskTime_", "");
var disk = resourceUsage.Disks.FirstOrDefault(d => d.DriveLetter.Contains(driveLetter));
if (disk != null)
{
shouldResolve = alert.Component.StartsWith("DiskTime_")
? disk.DiskTime < alert.ThresholdValue
: disk.UsagePercentage < alert.ThresholdValue;
}
else
{
shouldResolve = true; // Disk no longer available
}
}
break;
}
// Auto-resolve old alerts (older than 1 hour)
if (now - alert.Timestamp > TimeSpan.FromHours(1))
{
shouldResolve = true;
}
if (shouldResolve)
{
alertsToResolve.Add(activeAlert.Key);
}
}
// Resolve alerts
foreach (var alertId in alertsToResolve)
{
if (_activeAlerts.TryRemove(alertId, out var resolvedAlert))
{
resolvedAlert.IsResolved = true;
resolvedAlert.ResolvedAt = now;
_logger.LogInformation("Alert resolved: {Message}", resolvedAlert.Message);
AlertResolved?.Invoke(this, resolvedAlert);
}
}
}
public async Task<List<Alert>> GetActiveAlertsAsync()
{
return await Task.FromResult(_activeAlerts.Values.ToList());
}
public async Task<List<Alert>> GetAlertHistoryAsync(int count = 100)
{
return await Task.FromResult(_alertHistory.TakeLast(count).ToList());
}
public async Task ResolveAlertAsync(string alertId)
{
await Task.Run(() =>
{
if (_activeAlerts.TryRemove(alertId, out var alert))
{
alert.IsResolved = true;
alert.ResolvedAt = DateTime.Now;
_logger.LogInformation("Alert manually resolved: {Message}", alert.Message);
AlertResolved?.Invoke(this, alert);
}
});
}
public async Task<bool> IsAlertingEnabledAsync()
{
return await Task.FromResult(_settings.EnableAlerts);
}
}
}
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using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using ResourceMonitorService.Configuration;
using ResourceMonitorService.Models;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Text;
namespace ResourceMonitorService.Services
{
public interface IGameDetectionService
{
Task<GameInfo?> GetCurrentlyRunningGameAsync();
Task<List<GameInfo>> GetAllDetectedGamesAsync();
Task<bool> IsGameRunningFullscreenAsync();
Task<float> GetGameFpsAsync(string processName);
}
public class GameDetectionService : IGameDetectionService
{
private readonly ILogger<GameDetectionService> _logger;
private readonly MonitoringSettings _settings;
// Windows API imports for fullscreen detection
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
private static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect);
[DllImport("user32.dll")]
private static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString, int nMaxCount);
[DllImport("user32.dll")]
private static extern int GetWindowTextLength(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
[DllImport("user32.dll")]
private static extern bool IsWindowVisible(IntPtr hWnd);
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
public GameDetectionService(ILogger<GameDetectionService> logger, IOptions<MonitoringSettings> settings)
{
_logger = logger;
_settings = settings.Value;
}
public async Task<GameInfo?> GetCurrentlyRunningGameAsync()
{
try
{
return await Task.Run(() =>
{
var processes = Process.GetProcesses();
foreach (var process in processes)
{
try
{
if (process.MainModule?.FileName == null)
continue;
var filePath = process.MainModule.FileName;
var gameInfo = DetectGameFromPath(filePath, process);
if (gameInfo != null)
{
gameInfo.IsFullscreen = IsGameRunningFullscreenAsync().Result;
gameInfo.FPS = GetGameFpsAsync(process.ProcessName).Result;
return gameInfo;
}
}
catch (Exception ex)
{
// Handle access exceptions silently - some processes can't be accessed
_logger.LogTrace(ex, "Could not access process {ProcessName}", process.ProcessName);
}
}
return null;
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Error detecting currently running game");
return null;
}
}
public async Task<List<GameInfo>> GetAllDetectedGamesAsync()
{
try
{
return await Task.Run(() =>
{
var games = new List<GameInfo>();
var processes = Process.GetProcesses();
foreach (var process in processes)
{
try
{
if (process.MainModule?.FileName == null)
continue;
var filePath = process.MainModule.FileName;
var gameInfo = DetectGameFromPath(filePath, process);
if (gameInfo != null)
{
games.Add(gameInfo);
}
}
catch (Exception ex)
{
_logger.LogTrace(ex, "Could not access process {ProcessName}", process.ProcessName);
}
}
return games;
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Error getting all detected games");
return new List<GameInfo>();
}
}
public async Task<bool> IsGameRunningFullscreenAsync()
{
try
{
return await Task.Run(() =>
{
var foregroundWindow = GetForegroundWindow();
if (foregroundWindow == IntPtr.Zero)
return false;
if (!IsWindowVisible(foregroundWindow))
return false;
if (!GetWindowRect(foregroundWindow, out RECT rect))
return false;
// Get screen dimensions
var screenWidth = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width;
var screenHeight = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height;
// Check if window covers the entire screen
var windowWidth = rect.Right - rect.Left;
var windowHeight = rect.Bottom - rect.Top;
return windowWidth >= screenWidth && windowHeight >= screenHeight;
});
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not determine if game is running fullscreen");
return false;
}
}
public async Task<float> GetGameFpsAsync(string processName)
{
try
{
return await Task.Run(() =>
{
// This is a simplified FPS detection - in reality, you'd need more sophisticated methods
// such as hooking into DirectX/OpenGL or using external tools like RTSS
// For now, we'll return 0 as a placeholder
// In a real implementation, you might:
// 1. Use Windows Performance Toolkit (WPT) ETW events
// 2. Hook into D3D11/D3D12 present calls
// 3. Use NVIDIA's NVAPI or AMD's ADL
// 4. Parse log files from games that output FPS
return 0f;
});
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not get FPS for process {ProcessName}", processName);
return 0f;
}
}
private GameInfo? DetectGameFromPath(string filePath, Process process)
{
try
{
// Check each configured game platform path
foreach (var platformPath in _settings.GamePlatformPaths)
{
if (filePath.Contains(platformPath, StringComparison.OrdinalIgnoreCase))
{
var platform = GetPlatformFromPath(platformPath);
var gameName = ExtractGameNameFromPath(filePath, platformPath);
return new GameInfo
{
GameName = gameName,
ExecutableName = Path.GetFileName(filePath),
FullPath = filePath,
ProcessId = process.Id,
MemoryUsage = (ulong)process.WorkingSet64,
CpuTime = process.TotalProcessorTime,
StartTime = process.StartTime,
Platform = platform,
IsFullscreen = false, // Will be set by caller
FPS = 0f // Will be set by caller
};
}
}
// Additional checks for common game launchers and executables
var fileName = Path.GetFileNameWithoutExtension(filePath).ToLowerInvariant();
var knownGameExecutables = new[]
{
"game", "launcher", "client", "main", "start", "run",
// Add more common game executable patterns
};
var gameIndicators = new[]
{
"unreal", "unity", "godot", "gamemaker", "rpgmaker",
"steam", "epic", "origin", "uplay", "battle.net"
};
// Check if it's likely a game based on executable name or path
if (knownGameExecutables.Any(exe => fileName.Contains(exe)) ||
gameIndicators.Any(indicator => filePath.Contains(indicator, StringComparison.OrdinalIgnoreCase)))
{
// Try to determine platform and game name from other indicators
var platform = DeterminePlatformFromProcess(process, filePath);
var gameName = DetermineGameNameFromProcess(process, filePath);
if (!string.IsNullOrEmpty(gameName))
{
return new GameInfo
{
GameName = gameName,
ExecutableName = Path.GetFileName(filePath),
FullPath = filePath,
ProcessId = process.Id,
MemoryUsage = (ulong)process.WorkingSet64,
CpuTime = process.TotalProcessorTime,
StartTime = process.StartTime,
Platform = platform,
IsFullscreen = false,
FPS = 0f
};
}
}
return null;
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Error detecting game from path {FilePath}", filePath);
return null;
}
}
private string GetPlatformFromPath(string platformPath)
{
return platformPath.ToLowerInvariant() switch
{
var path when path.Contains("steamapps") => "Steam",
var path when path.Contains("epic games") => "Epic Games Store",
var path when path.Contains("gog galaxy") => "GOG Galaxy",
var path when path.Contains("origin games") => "EA Origin",
var path when path.Contains("ubisoft game launcher") => "Ubisoft Connect",
_ => "Unknown"
};
}
private string ExtractGameNameFromPath(string filePath, string platformPath)
{
try
{
var parts = filePath.Split(new[] { platformPath }, StringSplitOptions.RemoveEmptyEntries);
if (parts.Length > 1)
{
var gamePath = parts[1];
var gameFolder = gamePath.Split(Path.DirectorySeparatorChar, StringSplitOptions.RemoveEmptyEntries)[0];
return gameFolder;
}
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not extract game name from path {FilePath}", filePath);
}
return Path.GetFileNameWithoutExtension(filePath);
}
private string DeterminePlatformFromProcess(Process process, string filePath)
{
try
{
// Check parent processes for launcher indicators
var currentProcess = process;
for (int i = 0; i < 3; i++) // Check up to 3 levels up
{
try
{
var parentId = GetParentProcessId(currentProcess.Id);
if (parentId == 0) break;
var parentProcess = Process.GetProcessById(parentId);
var parentName = parentProcess.ProcessName.ToLowerInvariant();
if (parentName.Contains("steam"))
return "Steam";
if (parentName.Contains("epic"))
return "Epic Games Store";
if (parentName.Contains("origin"))
return "EA Origin";
if (parentName.Contains("uplay") || parentName.Contains("ubisoft"))
return "Ubisoft Connect";
if (parentName.Contains("gog"))
return "GOG Galaxy";
currentProcess = parentProcess;
}
catch
{
break;
}
}
// Fallback: check file path for platform indicators
if (filePath.Contains("Program Files (x86)"))
return "Windows Store/Other";
if (filePath.Contains("WindowsApps"))
return "Microsoft Store";
return "Standalone";
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not determine platform for process {ProcessName}", process.ProcessName);
return "Unknown";
}
}
private string DetermineGameNameFromProcess(Process process, string filePath)
{
try
{
// Try to get a meaningful name from various sources
// 1. Try from file properties
var versionInfo = FileVersionInfo.GetVersionInfo(filePath);
if (!string.IsNullOrEmpty(versionInfo.ProductName) &&
!versionInfo.ProductName.Equals(versionInfo.FileName, StringComparison.OrdinalIgnoreCase))
{
return versionInfo.ProductName;
}
// 2. Try from directory name
var directory = Path.GetDirectoryName(filePath);
if (!string.IsNullOrEmpty(directory))
{
var directoryName = Path.GetFileName(directory);
if (!string.IsNullOrEmpty(directoryName) &&
!directoryName.Equals("bin", StringComparison.OrdinalIgnoreCase) &&
!directoryName.Equals("exe", StringComparison.OrdinalIgnoreCase))
{
return directoryName;
}
}
// 3. Fallback to executable name
return Path.GetFileNameWithoutExtension(filePath);
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not determine game name for process {ProcessName}", process.ProcessName);
return process.ProcessName;
}
}
private int GetParentProcessId(int processId)
{
try
{
using var searcher = new System.Management.ManagementObjectSearcher(
$"SELECT ParentProcessId FROM Win32_Process WHERE ProcessId = {processId}");
using var collection = searcher.Get();
foreach (System.Management.ManagementObject obj in collection)
{
return Convert.ToInt32(obj["ParentProcessId"]);
}
}
catch (Exception ex)
{
_logger.LogTrace(ex, "Could not get parent process ID for {ProcessId}", processId);
}
return 0;
}
}
}
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using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using ResourceMonitorService.Configuration;
using ResourceMonitorService.Models;
using System.Diagnostics;
using System.Management;
namespace ResourceMonitorService.Services
{
public interface IResourceMonitorService
{
Task<ResourceUsage> GetResourceUsageAsync();
Task<CpuUsage> GetCpuUsageAsync();
Task<MemoryUsage> GetMemoryUsageAsync();
Task<GpuUsage> GetGpuUsageAsync();
Task<List<DiskUsage>> GetDiskUsageAsync();
Task<NetworkUsage> GetNetworkUsageAsync();
Task<List<ProcessInfo>> GetTopProcessesAsync(int count = 10);
}
public class ResourceMonitorService : IResourceMonitorService
{
private readonly ILogger<ResourceMonitorService> _logger;
private readonly MonitoringSettings _settings;
private readonly Dictionary<string, PerformanceCounter> _counters;
private readonly Dictionary<string, long> _previousNetworkBytes;
private readonly Dictionary<string, DateTime> _previousNetworkTime;
public ResourceMonitorService(ILogger<ResourceMonitorService> logger, IOptions<MonitoringSettings> settings)
{
_logger = logger;
_settings = settings.Value;
_counters = new Dictionary<string, PerformanceCounter>();
_previousNetworkBytes = new Dictionary<string, long>();
_previousNetworkTime = new Dictionary<string, DateTime>();
InitializeCounters();
}
private void InitializeCounters()
{
try
{
#pragma warning disable CA1416 // Validate platform compatibility
_counters["cpu"] = new PerformanceCounter("Processor", "% Processor Time", "_Total");
_counters["memory_available"] = new PerformanceCounter("Memory", "Available MBytes");
if (_settings.EnableNetworkMonitoring)
{
_counters["network_bytes_sent"] = new PerformanceCounter("Network Interface", "Bytes Sent/sec", "*");
_counters["network_bytes_received"] = new PerformanceCounter("Network Interface", "Bytes Received/sec", "*");
}
if (_settings.EnableDiskMonitoring)
{
_counters["disk_read"] = new PerformanceCounter("PhysicalDisk", "Disk Read Bytes/sec", "_Total");
_counters["disk_write"] = new PerformanceCounter("PhysicalDisk", "Disk Write Bytes/sec", "_Total");
_counters["disk_time"] = new PerformanceCounter("PhysicalDisk", "% Disk Time", "_Total");
}
#pragma warning restore CA1416 // Validate platform compatibility
// Initialize counters with first reading
foreach (var counter in _counters.Values)
{
try
{
counter.NextValue();
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Failed to initialize performance counter: {CounterName}", counter.CounterName);
}
}
}
catch (Exception ex)
{
_logger.LogError(ex, "Failed to initialize performance counters");
}
}
public async Task<ResourceUsage> GetResourceUsageAsync()
{
var timestamp = DateTime.Now;
var tasks = new List<Task>
{
Task.Run(async () => await GetCpuUsageAsync()),
Task.Run(async () => await GetMemoryUsageAsync())
};
if (_settings.EnableGpuMonitoring)
tasks.Add(Task.Run(async () => await GetGpuUsageAsync()));
if (_settings.EnableDiskMonitoring)
tasks.Add(Task.Run(async () => await GetDiskUsageAsync()));
if (_settings.EnableNetworkMonitoring)
tasks.Add(Task.Run(async () => await GetNetworkUsageAsync()));
if (_settings.EnableProcessMonitoring)
tasks.Add(Task.Run(async () => await GetTopProcessesAsync(_settings.MaxProcessesToTrack)));
await Task.WhenAll(tasks);
return new ResourceUsage
{
Timestamp = timestamp,
CPU = await GetCpuUsageAsync(),
Memory = await GetMemoryUsageAsync(),
GPU = _settings.EnableGpuMonitoring ? await GetGpuUsageAsync() : new GpuUsage(),
Disks = _settings.EnableDiskMonitoring ? await GetDiskUsageAsync() : new List<DiskUsage>(),
Network = _settings.EnableNetworkMonitoring ? await GetNetworkUsageAsync() : new NetworkUsage(),
TopProcesses = _settings.EnableProcessMonitoring ? await GetTopProcessesAsync(_settings.MaxProcessesToTrack) : new List<ProcessInfo>(),
Temperature = _settings.EnableTemperatureMonitoring ? await GetTemperatureInfoAsync() : new TemperatureInfo()
};
}
public async Task<CpuUsage> GetCpuUsageAsync()
{
try
{
var temperature = await GetCpuTemperatureAsync();
return await Task.Run(() =>
{
#pragma warning disable CA1416 // Validate platform compatibility
var usage = _counters.TryGetValue("cpu", out var cpuCounter) ? cpuCounter.NextValue() : 0f;
// Get per-core usage
var coreUsages = new List<float>();
for (int i = 0; i < Environment.ProcessorCount; i++)
{
try
{
using var coreCounter = new PerformanceCounter("Processor", "% Processor Time", i.ToString());
coreCounter.NextValue();
Thread.Sleep(100); // Small delay for accurate reading
coreUsages.Add(coreCounter.NextValue());
}
catch
{
coreUsages.Add(0f);
}
}
// Get CPU frequency
var maxFrequency = 0f;
var currentFrequency = 0f;
try
{
using var searcher = new ManagementObjectSearcher("SELECT * FROM Win32_Processor");
using var collection = searcher.Get();
foreach (ManagementObject obj in collection)
{
maxFrequency = Convert.ToSingle(obj["MaxClockSpeed"]);
currentFrequency = Convert.ToSingle(obj["CurrentClockSpeed"]);
break;
}
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not get CPU frequency information");
}
#pragma warning restore CA1416 // Validate platform compatibility
return new CpuUsage
{
Usage = usage,
CoreUsages = coreUsages.ToArray(),
MaxFrequency = maxFrequency,
CurrentFrequency = currentFrequency,
IsThrottling = currentFrequency < maxFrequency * 0.9f, // Consider throttling if running below 90% max frequency
Temperature = temperature
};
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Error getting CPU usage");
return new CpuUsage();
}
}
public async Task<MemoryUsage> GetMemoryUsageAsync()
{
try
{
return await Task.Run(() =>
{
#pragma warning disable CA1416 // Validate platform compatibility
var availableMemoryMB = _counters.TryGetValue("memory_available", out var memCounter) ? memCounter.NextValue() : 0f;
var availableMemory = (ulong)(availableMemoryMB * 1024 * 1024);
// Get total memory
var totalMemory = 0UL;
using (var searcher = new ManagementObjectSearcher("SELECT TotalPhysicalMemory FROM Win32_ComputerSystem"))
using (var collection = searcher.Get())
{
foreach (ManagementObject obj in collection)
{
totalMemory = (ulong)obj["TotalPhysicalMemory"];
break;
}
}
var usedMemory = totalMemory - availableMemory;
var usagePercentage = totalMemory > 0 ? (float)(usedMemory) / totalMemory * 100 : 0f;
// Get additional memory info
var committedMemory = 0UL;
var pagedMemory = 0UL;
var nonPagedMemory = 0UL;
try
{
using var osSearcher = new ManagementObjectSearcher("SELECT * FROM Win32_OperatingSystem");
using var osCollection = osSearcher.Get();
foreach (ManagementObject obj in osCollection)
{
var totalVirtualMemory = (ulong)obj["TotalVirtualMemorySize"] * 1024;
var freeVirtualMemory = (ulong)obj["FreeVirtualMemory"] * 1024;
committedMemory = totalVirtualMemory - freeVirtualMemory;
break;
}
using var perfSearcher = new ManagementObjectSearcher("SELECT * FROM Win32_PerfRawData_PerfOS_Memory");
using var perfCollection = perfSearcher.Get();
foreach (ManagementObject obj in perfCollection)
{
pagedMemory = (ulong)obj["PoolPagedBytes"];
nonPagedMemory = (ulong)obj["PoolNonpagedBytes"];
break;
}
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not get extended memory information");
}
#pragma warning restore CA1416 // Validate platform compatibility
return new MemoryUsage
{
UsagePercentage = usagePercentage,
UsedMemory = usedMemory,
AvailableMemory = availableMemory,
TotalMemory = totalMemory,
CommittedMemory = committedMemory,
PagedMemory = pagedMemory,
NonPagedMemory = nonPagedMemory
};
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Error getting memory usage");
return new MemoryUsage();
}
}
public async Task<GpuUsage> GetGpuUsageAsync()
{
try
{
return await Task.Run(() =>
{
try
{
NvmlWrapper.NvmlInit();
IntPtr device;
NvmlWrapper.NvmlDeviceGetHandleByIndex(0, out device);
NvmlWrapper.NvmlUtilization utilization;
NvmlWrapper.NvmlDeviceGetUtilizationRates(device, out utilization);
uint temperature;
NvmlWrapper.NvmlDeviceGetTemperature(device, 0, out temperature);
uint fanSpeed;
NvmlWrapper.NvmlDeviceGetFanSpeed(device, out fanSpeed);
// Try to get additional information
var name = "NVIDIA GPU";
var driverVersion = "Unknown";
var memoryTotal = 0UL;
var memoryUsed = 0UL;
var powerUsage = 0U;
try
{
// Get GPU name and memory info via WMI as fallback
#pragma warning disable CA1416 // Validate platform compatibility
using var searcher = new ManagementObjectSearcher("SELECT * FROM Win32_VideoController WHERE Name LIKE '%NVIDIA%'");
using var collection = searcher.Get();
foreach (ManagementObject obj in collection)
{
name = obj["Name"]?.ToString() ?? name;
driverVersion = obj["DriverVersion"]?.ToString() ?? driverVersion;
if (obj["AdapterRAM"] != null)
{
memoryTotal = (ulong)obj["AdapterRAM"];
}
break;
}
#pragma warning restore CA1416 // Validate platform compatibility
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not get additional GPU information via WMI");
}
NvmlWrapper.NvmlShutdown();
return new GpuUsage
{
Usage = utilization.Gpu,
MemoryUsage = utilization.Memory,
Temperature = temperature,
FanSpeed = fanSpeed,
PowerUsage = powerUsage,
MemoryTotal = memoryTotal,
MemoryUsed = memoryUsed,
IsAvailable = true,
Name = name,
DriverVersion = driverVersion,
Error = string.Empty
};
}
catch (Exception ex)
{
return new GpuUsage
{
Usage = 0,
MemoryUsage = 0,
Temperature = 0,
FanSpeed = 0,
PowerUsage = 0,
MemoryTotal = 0,
MemoryUsed = 0,
IsAvailable = false,
Name = "Unknown",
DriverVersion = "Unknown",
Error = ex.Message
};
}
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Error getting GPU usage");
return new GpuUsage { Error = ex.Message };
}
}
public async Task<List<DiskUsage>> GetDiskUsageAsync()
{
try
{
return await Task.Run(() =>
{
var diskUsages = new List<DiskUsage>();
var drives = DriveInfo.GetDrives();
foreach (var drive in drives)
{
if (drive.IsReady)
{
var diskUsage = new DiskUsage
{
DriveLetter = drive.Name,
Label = drive.VolumeLabel,
FileSystem = drive.DriveFormat,
TotalSize = (ulong)drive.TotalSize,
FreeSpace = (ulong)drive.AvailableFreeSpace,
UsedSpace = (ulong)(drive.TotalSize - drive.AvailableFreeSpace),
UsagePercentage = (float)(drive.TotalSize - drive.AvailableFreeSpace) / drive.TotalSize * 100
};
// Get disk performance data
try
{
var diskName = drive.Name.Replace("\\", "").Replace(":", "");
#pragma warning disable CA1416 // Validate platform compatibility
using var readCounter = new PerformanceCounter("LogicalDisk", "Disk Read Bytes/sec", diskName);
using var writeCounter = new PerformanceCounter("LogicalDisk", "Disk Write Bytes/sec", diskName);
using var timeCounter = new PerformanceCounter("LogicalDisk", "% Disk Time", diskName);
readCounter.NextValue();
writeCounter.NextValue();
timeCounter.NextValue();
Thread.Sleep(1000);
diskUsage.ReadSpeed = readCounter.NextValue() / (1024 * 1024); // Convert to MB/s
diskUsage.WriteSpeed = writeCounter.NextValue() / (1024 * 1024); // Convert to MB/s
diskUsage.DiskTime = timeCounter.NextValue();
#pragma warning restore CA1416 // Validate platform compatibility
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not get disk performance data for drive {Drive}", drive.Name);
}
// Try to determine if it's an SSD
try
{
#pragma warning disable CA1416 // Validate platform compatibility
using var searcher = new ManagementObjectSearcher($"SELECT * FROM Win32_LogicalDisk WHERE DeviceID='{drive.Name.TrimEnd('\\')}'");
using var collection = searcher.Get();
foreach (ManagementObject obj in collection)
{
// This is a simplified check; more sophisticated detection would be needed
var mediaType = obj["MediaType"]?.ToString();
diskUsage.IsSSD = mediaType?.Contains("SSD") == true || mediaType?.Contains("Solid") == true;
break;
}
#pragma warning restore CA1416 // Validate platform compatibility
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not determine disk type for drive {Drive}", drive.Name);
}
diskUsages.Add(diskUsage);
}
}
return diskUsages;
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Error getting disk usage");
return new List<DiskUsage>();
}
}
public async Task<NetworkUsage> GetNetworkUsageAsync()
{
try
{
return await Task.Run(() =>
{
var networkUsage = new NetworkUsage();
var adapters = new List<NetworkAdapter>();
try
{
#pragma warning disable CA1416 // Validate platform compatibility
using var searcher = new ManagementObjectSearcher("SELECT * FROM Win32_PerfRawData_Tcpip_NetworkInterface WHERE Name != 'Loopback'");
using var collection = searcher.Get();
foreach (ManagementObject obj in collection)
{
var name = obj["Name"]?.ToString() ?? "";
if (name.Contains("Loopback") || name.Contains("Isatap") || name.Contains("Teredo"))
continue;
var bytesSent = Convert.ToInt64(obj["BytesSentPerSec"] ?? 0);
var bytesReceived = Convert.ToInt64(obj["BytesReceivedPerSec"] ?? 0);
var timestamp = DateTime.Now;
var adapter = new NetworkAdapter
{
Name = name,
IsOperational = true
};
// Calculate speeds if we have previous data
var key = $"{name}_sent";
if (_previousNetworkBytes.ContainsKey(key) && _previousNetworkTime.ContainsKey(key))
{
var timeDiff = (timestamp - _previousNetworkTime[key]).TotalSeconds;
if (timeDiff > 0)
{
var bytesDiff = bytesSent - _previousNetworkBytes[key];
adapter.UploadSpeed = (float)(bytesDiff / timeDiff / (1024 * 1024)); // MB/s
networkUsage.UploadSpeed += adapter.UploadSpeed;
}
}
key = $"{name}_received";
if (_previousNetworkBytes.ContainsKey(key) && _previousNetworkTime.ContainsKey(key))
{
var timeDiff = (timestamp - _previousNetworkTime[key]).TotalSeconds;
if (timeDiff > 0)
{
var bytesDiff = bytesReceived - _previousNetworkBytes[key];
adapter.DownloadSpeed = (float)(bytesDiff / timeDiff / (1024 * 1024)); // MB/s
networkUsage.DownloadSpeed += adapter.DownloadSpeed;
}
}
// Store current values for next calculation
_previousNetworkBytes[$"{name}_sent"] = bytesSent;
_previousNetworkBytes[$"{name}_received"] = bytesReceived;
_previousNetworkTime[$"{name}_sent"] = timestamp;
_previousNetworkTime[$"{name}_received"] = timestamp;
networkUsage.BytesSent += (ulong)bytesSent;
networkUsage.BytesReceived += (ulong)bytesReceived;
adapters.Add(adapter);
}
#pragma warning restore CA1416 // Validate platform compatibility
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not get network performance data");
}
networkUsage.Adapters = adapters;
return networkUsage;
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Error getting network usage");
return new NetworkUsage();
}
}
public async Task<List<ProcessInfo>> GetTopProcessesAsync(int count = 10)
{
try
{
return await Task.Run(() =>
{
var processes = Process.GetProcesses()
.Where(p => !p.HasExited)
.Select(p =>
{
try
{
return new ProcessInfo
{
Id = p.Id,
Name = p.ProcessName,
MemoryUsage = (ulong)p.WorkingSet64,
ProcessorTime = p.TotalProcessorTime,
StartTime = p.StartTime,
ExecutablePath = p.MainModule?.FileName ?? "",
CommandLine = GetProcessCommandLine(p.Id)
};
}
catch
{
return null; // Skip processes that throw exceptions
}
})
.Where(p => p != null)
.OrderByDescending(p => p!.MemoryUsage)
.Take(count)
.Cast<ProcessInfo>()
.ToList();
return processes;
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Error getting top processes");
return new List<ProcessInfo>();
}
}
private async Task<float> GetCpuTemperatureAsync()
{
try
{
return await Task.Run(() =>
{
// Try to get CPU temperature from WMI
#pragma warning disable CA1416 // Validate platform compatibility
using var searcher = new ManagementObjectSearcher(@"root\WMI", "SELECT * FROM MSAcpi_ThermalZoneTemperature");
using var collection = searcher.Get();
foreach (ManagementObject obj in collection)
{
var temp = Convert.ToDouble(obj["CurrentTemperature"]);
return (float)((temp - 2732) / 10.0); // Convert from tenths of Kelvin to Celsius
}
#pragma warning restore CA1416 // Validate platform compatibility
return 0f;
});
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not get CPU temperature");
return 0f;
}
}
private async Task<TemperatureInfo> GetTemperatureInfoAsync()
{
try
{
return await Task.Run(() =>
{
var temperatureInfo = new TemperatureInfo
{
CPU = GetCpuTemperatureAsync().Result,
HardDrives = new List<HardDriveTemp>()
};
// Try to get hard drive temperatures
try
{
#pragma warning disable CA1416 // Validate platform compatibility
using var searcher = new ManagementObjectSearcher(@"root\WMI", "SELECT * FROM MSStorageDriver_ATAPISmartData");
using var collection = searcher.Get();
foreach (ManagementObject obj in collection)
{
var instanceName = obj["InstanceName"]?.ToString() ?? "";
// This would need more sophisticated parsing for actual SMART data
temperatureInfo.HardDrives.Add(new HardDriveTemp
{
Drive = instanceName,
Temperature = 0f, // Would need SMART data parsing
Health = "Unknown"
});
}
#pragma warning restore CA1416 // Validate platform compatibility
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not get hard drive temperatures");
}
return temperatureInfo;
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Error getting temperature information");
return new TemperatureInfo();
}
}
private string GetProcessCommandLine(int processId)
{
try
{
#pragma warning disable CA1416 // Validate platform compatibility
using var searcher = new ManagementObjectSearcher($"SELECT CommandLine FROM Win32_Process WHERE ProcessId = {processId}");
using var collection = searcher.Get();
foreach (ManagementObject obj in collection)
{
return obj["CommandLine"]?.ToString() ?? "";
}
#pragma warning restore CA1416 // Validate platform compatibility
return "";
}
catch
{
return "";
}
}
public void Dispose()
{
#pragma warning disable CA1416 // Validate platform compatibility
foreach (var counter in _counters.Values)
{
counter?.Dispose();
}
_counters.Clear();
#pragma warning restore CA1416 // Validate platform compatibility
}
}
}
+217
View File
@@ -0,0 +1,217 @@
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using ResourceMonitorService.Configuration;
using ResourceMonitorService.Models;
using System.Diagnostics;
using System.Management;
namespace ResourceMonitorService.Services
{
public interface ISystemInfoService
{
Task<SystemInfo> GetSystemInfoAsync();
Task<bool> IsVirtualMachineAsync();
Task<string> GetHypervisorVendorAsync();
Task<DateTime> GetBootTimeAsync();
Task<string> GetCpuNameAsync();
}
public class SystemInfoService : ISystemInfoService
{
private readonly ILogger<SystemInfoService> _logger;
private readonly MonitoringSettings _settings;
private SystemInfo? _cachedSystemInfo;
private DateTime _lastCacheUpdate = DateTime.MinValue;
private readonly TimeSpan _cacheExpiration = TimeSpan.FromMinutes(5);
public SystemInfoService(ILogger<SystemInfoService> logger, IOptions<MonitoringSettings> settings)
{
_logger = logger;
_settings = settings.Value;
}
public async Task<SystemInfo> GetSystemInfoAsync()
{
if (_cachedSystemInfo != null && DateTime.Now - _lastCacheUpdate < _cacheExpiration)
{
_cachedSystemInfo.Uptime = DateTime.Now - _cachedSystemInfo.BootTime;
return _cachedSystemInfo;
}
try
{
var systemInfo = new SystemInfo
{
MachineName = Environment.MachineName,
OSVersion = System.Runtime.InteropServices.RuntimeInformation.OSDescription,
OSArchitecture = System.Runtime.InteropServices.RuntimeInformation.OSArchitecture.ToString(),
ProcessorCount = Environment.ProcessorCount,
TotalPhysicalMemory = await GetTotalPhysicalMemoryAsync(),
CPUName = await GetCpuNameAsync(),
BootTime = await GetBootTimeAsync(),
Domain = Environment.UserDomainName,
IsVirtualMachine = await IsVirtualMachineAsync(),
HypervisorVendor = await GetHypervisorVendorAsync()
};
systemInfo.Uptime = DateTime.Now - systemInfo.BootTime;
_cachedSystemInfo = systemInfo;
_lastCacheUpdate = DateTime.Now;
return systemInfo;
}
catch (Exception ex)
{
_logger.LogError(ex, "Error getting system information");
throw;
}
}
public async Task<bool> IsVirtualMachineAsync()
{
try
{
return await Task.Run(() =>
{
// Check for common VM indicators
var queries = new[]
{
"SELECT * FROM Win32_ComputerSystem WHERE Manufacturer LIKE '%VMware%' OR Manufacturer LIKE '%VirtualBox%' OR Manufacturer LIKE '%Microsoft Corporation%' OR Model LIKE '%Virtual%'",
"SELECT * FROM Win32_BIOS WHERE SerialNumber LIKE '%VMware%' OR SerialNumber LIKE '%VirtualBox%' OR Version LIKE '%VBOX%'",
"SELECT * FROM Win32_SystemEnclosure WHERE Manufacturer LIKE '%VMware%' OR Manufacturer LIKE '%VirtualBox%'"
};
foreach (var query in queries)
{
#pragma warning disable CA1416 // Validate platform compatibility
using var searcher = new ManagementObjectSearcher(query);
using var collection = searcher.Get();
if (collection.Count > 0)
return true;
#pragma warning restore CA1416 // Validate platform compatibility
}
return false;
});
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not determine if running in virtual machine");
return false;
}
}
public async Task<string> GetHypervisorVendorAsync()
{
try
{
return await Task.Run(() =>
{
#pragma warning disable CA1416 // Validate platform compatibility
using var searcher = new ManagementObjectSearcher("SELECT * FROM Win32_ComputerSystem");
using var collection = searcher.Get();
foreach (ManagementObject obj in collection)
{
var manufacturer = obj["Manufacturer"]?.ToString() ?? "";
var model = obj["Model"]?.ToString() ?? "";
if (manufacturer.Contains("VMware"))
return "VMware";
if (manufacturer.Contains("Microsoft Corporation") && model.Contains("Virtual"))
return "Hyper-V";
if (manufacturer.Contains("QEMU"))
return "QEMU/KVM";
if (manufacturer.Contains("VirtualBox"))
return "VirtualBox";
if (manufacturer.Contains("Xen"))
return "Xen";
}
#pragma warning restore CA1416 // Validate platform compatibility
return "Unknown";
});
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not determine hypervisor vendor");
return "Unknown";
}
}
public async Task<DateTime> GetBootTimeAsync()
{
try
{
return await Task.Run(() =>
{
#pragma warning disable CA1416 // Validate platform compatibility
using var searcher = new ManagementObjectSearcher("SELECT LastBootUpTime FROM Win32_OperatingSystem");
using var collection = searcher.Get();
foreach (ManagementObject obj in collection)
{
var bootTime = obj["LastBootUpTime"]?.ToString();
if (!string.IsNullOrEmpty(bootTime))
{
return ManagementDateTimeConverter.ToDateTime(bootTime);
}
}
#pragma warning restore CA1416 // Validate platform compatibility
return DateTime.Now.AddMilliseconds(-Environment.TickCount64);
});
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not get boot time from WMI, using tick count");
return DateTime.Now.AddMilliseconds(-Environment.TickCount64);
}
}
public async Task<string> GetCpuNameAsync()
{
try
{
return await Task.Run(() =>
{
#pragma warning disable CA1416 // Validate platform compatibility
using var searcher = new ManagementObjectSearcher("SELECT Name FROM Win32_Processor");
using var collection = searcher.Get();
foreach (ManagementObject obj in collection)
{
return obj["Name"]?.ToString()?.Trim() ?? "Unknown CPU";
}
#pragma warning restore CA1416 // Validate platform compatibility
return "Unknown CPU";
});
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not get CPU name");
return "Unknown CPU";
}
}
private async Task<ulong> GetTotalPhysicalMemoryAsync()
{
try
{
return await Task.Run(() =>
{
#pragma warning disable CA1416 // Validate platform compatibility
using var searcher = new ManagementObjectSearcher("SELECT TotalPhysicalMemory FROM Win32_ComputerSystem");
using var collection = searcher.Get();
foreach (ManagementObject obj in collection)
{
return (ulong)obj["TotalPhysicalMemory"];
}
#pragma warning restore CA1416 // Validate platform compatibility
return (ulong)0;
});
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not get total physical memory");
return 0;
}
}
}
}
+392 -353
View File
@@ -1,166 +1,246 @@
using System.Diagnostics;
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Newtonsoft.Json; using Newtonsoft.Json;
using Microsoft.AspNetCore.Http; using ResourceMonitorService.Configuration;
using System.Runtime.InteropServices; using ResourceMonitorService.Models;
using System.Management; using ResourceMonitorService.Services;
using System.Diagnostics;
namespace ResourceMonitorService namespace ResourceMonitorService
{ {
public class Worker : BackgroundService public class Worker : BackgroundService
{ {
private readonly ILogger<Worker> _logger;
private readonly IHostApplicationLifetime _lifetime; private readonly IHostApplicationLifetime _lifetime;
private readonly ISystemInfoService _systemInfoService;
private readonly IResourceMonitorService _resourceMonitorService;
private readonly IGameDetectionService _gameDetectionService;
private readonly IAlertService _alertService;
private readonly ApiSettings _apiSettings;
private readonly MonitoringSettings _monitoringSettings;
public Worker(IHostApplicationLifetime lifetime) public Worker(
ILogger<Worker> logger,
IHostApplicationLifetime lifetime,
ISystemInfoService systemInfoService,
IResourceMonitorService resourceMonitorService,
IGameDetectionService gameDetectionService,
IAlertService alertService,
IOptions<ApiSettings> apiSettings,
IOptions<MonitoringSettings> monitoringSettings)
{ {
_logger = logger;
_lifetime = lifetime; _lifetime = lifetime;
_systemInfoService = systemInfoService;
_resourceMonitorService = resourceMonitorService;
_gameDetectionService = gameDetectionService;
_alertService = alertService;
_apiSettings = apiSettings.Value;
_monitoringSettings = monitoringSettings.Value;
} }
protected override async Task ExecuteAsync(CancellationToken stoppingToken) protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{ {
var builder = WebApplication.CreateBuilder(); _logger.LogInformation("Resource Monitor Service starting...");
builder.Services.AddCors(options =>
{
options.AddPolicy("AllowAllOrigins",
builder => builder
.WithOrigins("http://localhost:4200","http://192.168.50.52:4200","http://vmwin11:4200")
.AllowAnyHeader()
.AllowAnyMethod());
});
builder.Services.AddControllers().AddNewtonsoftJson();
// Read the API key from appsettings.json var builder = WebApplication.CreateBuilder();
var configuration = builder.Configuration;
var apiKey = configuration["ApiSettings:ApiKey"]; // Configure CORS
builder.Services.AddCors(options =>
{
options.AddPolicy("AllowedOrigins", policy =>
policy.WithOrigins(_apiSettings.AllowedOrigins.ToArray())
.AllowAnyHeader()
.AllowAnyMethod());
});
builder.Services.AddControllers().AddNewtonsoftJson();
var app = builder.Build(); var app = builder.Build();
// Middleware to validate API key // API Key middleware (if enabled)
// This middleware checks for the presence of the API key in the request headers if (_apiSettings.RequireApiKey)
// and compares it with the expected API key from appsettings.json.
// If the API key is missing or invalid, it returns a 401 Unauthorized response.
//
/* app.Use(async (context, next) =>
{
if (!context.Request.Headers.TryGetValue("X-API-KEY", out var extractedApiKey) || extractedApiKey != apiKey)
{
context.Response.StatusCode = StatusCodes.Status401Unauthorized;
await context.Response.WriteAsync("Unauthorized: Invalid API Key");
return;
}
await next();
}); */
// Apply CORS policy to allow all origins
app.UseCors("AllowAllOrigins");
app.MapGet("/api/resource-usage", async context =>
{ {
var currentTime = GetCurrentTime(); app.Use(async (context, next) =>
var computerInfo = GetComputerInfo();
var cpuUsage = GetCpuUsage();
var ramUsage = GetRamUsage();
var gpuUsage = GetGpuUsage();
var runningGame = GetCurrentlyRunningGame();
var resourceUsage = new
{ {
CurrentTime = currentTime, if (!context.Request.Headers.TryGetValue("X-API-KEY", out var extractedApiKey) ||
ComputerInfo = computerInfo, extractedApiKey != _apiSettings.ApiKey)
CPU = cpuUsage, {
RAM = ramUsage, context.Response.StatusCode = StatusCodes.Status401Unauthorized;
GPU = gpuUsage, await context.Response.WriteAsync("Unauthorized: Invalid API Key");
CurrentlyRunningGame = runningGame return;
}; }
await next();
});
}
var json = JsonConvert.SerializeObject(resourceUsage); app.UseCors("AllowedOrigins");
context.Response.ContentType = "application/json";
await context.Response.WriteAsync(json); // Enhanced API endpoints
ConfigureApiEndpoints(app);
// Start background monitoring
_ = Task.Run(async () => await BackgroundMonitoringLoop(stoppingToken), stoppingToken);
// Start the web application
_ = app.RunAsync(stoppingToken);
await Task.Delay(Timeout.Infinite, stoppingToken);
}
private void ConfigureApiEndpoints(WebApplication app)
{
var basePath = _apiSettings.BasePath;
// System information endpoints
app.MapGet($"{basePath}/system-info", async () =>
Results.Ok(await _systemInfoService.GetSystemInfoAsync()));
// Resource usage endpoints
app.MapGet($"{basePath}/resource-usage", async () =>
Results.Ok(await _resourceMonitorService.GetResourceUsageAsync()));
app.MapGet($"{basePath}/cpu-usage", async () =>
Results.Ok(await _resourceMonitorService.GetCpuUsageAsync()));
app.MapGet($"{basePath}/memory-usage", async () =>
Results.Ok(await _resourceMonitorService.GetMemoryUsageAsync()));
app.MapGet($"{basePath}/gpu-usage", async () =>
Results.Ok(await _resourceMonitorService.GetGpuUsageAsync()));
app.MapGet($"{basePath}/disk-usage", async () =>
Results.Ok(await _resourceMonitorService.GetDiskUsageAsync()));
app.MapGet($"{basePath}/network-usage", async () =>
Results.Ok(await _resourceMonitorService.GetNetworkUsageAsync()));
app.MapGet($"{basePath}/top-processes", async (int count = 10) =>
Results.Ok(await _resourceMonitorService.GetTopProcessesAsync(count)));
// Game detection endpoints
app.MapGet($"{basePath}/current-game", async () =>
Results.Ok(await _gameDetectionService.GetCurrentlyRunningGameAsync()));
app.MapGet($"{basePath}/all-games", async () =>
Results.Ok(await _gameDetectionService.GetAllDetectedGamesAsync()));
app.MapGet($"{basePath}/fullscreen-status", async () =>
Results.Ok(new { IsFullscreen = await _gameDetectionService.IsGameRunningFullscreenAsync() }));
// Alert endpoints
app.MapGet($"{basePath}/alerts/active", async () =>
Results.Ok(await _alertService.GetActiveAlertsAsync()));
app.MapGet($"{basePath}/alerts/history", async (int count = 100) =>
Results.Ok(await _alertService.GetAlertHistoryAsync(count)));
app.MapPost($"{basePath}/alerts/{{alertId}}/resolve", async (string alertId) =>
{
await _alertService.ResolveAlertAsync(alertId);
return Results.Ok(new { Message = "Alert resolved successfully" });
}); });
app.MapPost("/api/kill-process", async context => app.MapGet($"{basePath}/alerts/enabled", async () =>
{ Results.Ok(new { Enabled = await _alertService.IsAlertingEnabledAsync() }));
try
{
var idStr = await new StreamReader(context.Request.Body).ReadToEndAsync();
int processId = Convert.ToInt32(idStr);
Process[] processes = Process.GetProcesses().Where(p => p.Id == processId).ToArray(); // Process management endpoints (enhanced)
app.MapPost($"{basePath}/process/kill", async (HttpContext context) =>
if (processes.Length > 0)
{
foreach (var process in processes)
{
try
{
process.Kill();
await context.Response.WriteAsync($"Process with ID {processId} has been killed.");
}
catch (Exception ex)
{
await context.Response.WriteAsync($"Error killing process with ID {processId}: {ex.Message}");
}
}
}
else
{
await context.Response.WriteAsync($"No process found with ID {processId}.");
}
}
catch (Exception ex)
{
await context.Response.WriteAsync($"An error occurred: {ex.Message}");
}
});
/* curl -X POST http://localhost:5000/api/force-shutdown -d "5000" */
/* Invoke-WebRequest -Uri "http://localhost:5000/api/force-shutdown" -Method POST -Body "50000" -ContentType "text/plain" */
app.MapPost("/api/force-shutdown", async context =>
{ {
try try
{ {
var requestBody = await new StreamReader(context.Request.Body).ReadToEndAsync(); var body = await new StreamReader(context.Request.Body).ReadToEndAsync();
var parameters = JsonConvert.DeserializeObject<dynamic>(requestBody); var request = JsonConvert.DeserializeObject<dynamic>(body);
int processId = request?.ProcessId ?? 0;
bool force = request?.Force ?? false;
string action = parameters?.Action?.ToString()?.ToLower(); // "shutdown" or "restart" if (processId <= 0)
int delaySeconds = parameters?.DelaySeconds ?? 0;
// Validate action input
if (action != "shutdown" && action != "restart" && action != "cancel")
{ {
await context.Response.WriteAsync("Invalid action. Use 'shutdown', 'restart', or 'cancel'."); return Results.BadRequest("Invalid process ID");
return; }
var processes = Process.GetProcesses().Where(p => p.Id == processId).ToArray();
if (processes.Length == 0)
{
return Results.NotFound($"No process found with ID {processId}");
}
var process = processes[0];
var processName = process.ProcessName;
if (force)
{
process.Kill(true); // Force kill entire process tree
}
else
{
process.CloseMainWindow(); // Try graceful close first
// Wait a bit for graceful close
await Task.Delay(3000);
if (!process.HasExited)
{
process.Kill();
}
}
_logger.LogWarning("Process {ProcessName} (ID: {ProcessId}) was terminated", processName, processId);
return Results.Ok(new { Message = $"Process {processName} (ID: {processId}) has been terminated." });
}
catch (Exception ex)
{
_logger.LogError(ex, "Error terminating process");
return Results.Problem(ex.Message);
}
});
// Enhanced shutdown/restart endpoints
app.MapPost($"{basePath}/system/shutdown", async (HttpContext context) =>
{
try
{
var body = await new StreamReader(context.Request.Body).ReadToEndAsync();
var request = JsonConvert.DeserializeObject<dynamic>(body);
string action = request?.Action?.ToString()?.ToLower() ?? "shutdown";
int delaySeconds = request?.DelaySeconds ?? 0;
string message = request?.Message?.ToString() ?? "System shutdown initiated by Resource Monitor";
if (action != "shutdown" && action != "restart" && action != "cancel")
{
return Results.BadRequest("Invalid action. Use 'shutdown', 'restart', or 'cancel'.");
} }
//if action is stop, then cancel the shutdown
if (action == "cancel") if (action == "cancel")
{ {
var processStartInfoCancel = new ProcessStartInfo var cancelProcess = new ProcessStartInfo
{ {
FileName = "shutdown", FileName = "shutdown",
Arguments = "/a", Arguments = "/a",
CreateNoWindow = true, CreateNoWindow = true,
UseShellExecute = false UseShellExecute = false
}; };
Process.Start(cancelProcess);
Process.Start(processStartInfoCancel);
await context.Response.WriteAsync("Shutdown cancelled."); _logger.LogWarning("System shutdown cancelled");
return; return Results.Ok(new { Message = "Shutdown cancelled." });
} }
// Validate delay input
if (delaySeconds < 0) if (delaySeconds < 0)
{ {
await context.Response.WriteAsync("Delay must be a non-negative integer."); return Results.BadRequest("Delay must be a non-negative integer.");
return;
} }
// Determine the shutdown command string shutdownCommand = action == "shutdown"
string shutdownCommand = action == "shutdown" ? $"/s /f /t {delaySeconds}" : $"/r /f /t {delaySeconds}"; ? $"/s /f /t {delaySeconds} /c \"{message}\""
: $"/r /f /t {delaySeconds} /c \"{message}\"";
var processStartInfo = new ProcessStartInfo var processStartInfo = new ProcessStartInfo
{ {
@@ -172,274 +252,233 @@ namespace ResourceMonitorService
Process.Start(processStartInfo); Process.Start(processStartInfo);
await context.Response.WriteAsync($"{action.ToUpper()} command executed with a delay of {delaySeconds} seconds."); _logger.LogWarning("System {Action} initiated with {Delay} seconds delay", action, delaySeconds);
return Results.Ok(new {
Message = $"{action.ToUpper()} command executed with a delay of {delaySeconds} seconds.",
Action = action,
DelaySeconds = delaySeconds,
Timestamp = DateTime.Now
});
} }
catch (Exception ex) catch (Exception ex)
{ {
await context.Response.WriteAsync($"An error occurred: {ex.Message}"); _logger.LogError(ex, "Error executing system command");
return Results.Problem(ex.Message);
} }
}); });
app.MapGet("/api/stop", async context => // VM-specific endpoints for Unraid
app.MapGet($"{basePath}/vm/info", async () =>
{ {
await context.Response.WriteAsync("Stopping the service..."); var systemInfo = await _systemInfoService.GetSystemInfoAsync();
_lifetime.StopApplication(); return Results.Ok(new
{
IsVirtualMachine = systemInfo.IsVirtualMachine,
HypervisorVendor = systemInfo.HypervisorVendor,
Uptime = systemInfo.Uptime,
BootTime = systemInfo.BootTime,
MachineName = systemInfo.MachineName,
Domain = systemInfo.Domain
});
}); });
app.MapGet("/", () => "Resource Monitor Service is running."); // Performance history endpoint (simple in-memory storage)
app.MapGet("/api/current-time", () => Results.Ok(GetCurrentTime())); app.MapGet($"{basePath}/performance/history", async (int minutes = 60) =>
app.MapGet("/api/computer-info", () => Results.Ok(GetComputerInfo())); {
app.MapGet("/api/cpu-usage", () => Results.Ok(GetCpuUsage())); // This would ideally be stored in a database or time-series database
app.MapGet("/api/ram-usage", () => Results.Ok(GetRamUsage())); // For now, return current snapshot with timestamp
app.MapGet("/api/gpu-usage", () => Results.Ok(GetGpuUsage())); var usage = await _resourceMonitorService.GetResourceUsageAsync();
app.MapGet("/api/running-game", () => Results.Ok(GetCurrentlyRunningGame())); return Results.Ok(new {
app.MapGet("/api/total-physical-memory", () => Results.Ok(GetTotalPhysicalMemory())); Current = usage,
app.MapGet("/api/total-available-memory", () => Results.Ok(new { TotalAvailableMemory = Environment.WorkingSet })); Message = "Historical data not implemented yet - showing current values"
});
});
app.MapGet("/health", () => Results.Ok("Service is healthy.")); // Health check endpoint
app.MapGet($"{basePath}/health", async () =>
{
var systemInfo = await _systemInfoService.GetSystemInfoAsync();
var alerts = await _alertService.GetActiveAlertsAsync();
return Results.Ok(new
{
Status = "Healthy",
Timestamp = DateTime.Now,
Uptime = systemInfo.Uptime,
ActiveAlerts = alerts.Count,
MonitoringEnabled = new
{
GPU = _monitoringSettings.EnableGpuMonitoring,
Disk = _monitoringSettings.EnableDiskMonitoring,
Network = _monitoringSettings.EnableNetworkMonitoring,
Temperature = _monitoringSettings.EnableTemperatureMonitoring,
Processes = _monitoringSettings.EnableProcessMonitoring,
Games = _monitoringSettings.EnableGameDetection,
Alerts = _monitoringSettings.EnableAlerts
}
});
});
// Service control endpoints
app.MapPost($"{basePath}/service/stop", () =>
{
_logger.LogWarning("Service stop requested via API");
_lifetime.StopApplication();
return Results.Ok(new { Message = "Stopping the service..." });
});
_ = app.RunAsync(stoppingToken); // Configuration endpoint
app.MapGet($"{basePath}/config", () => Results.Ok(new
{
MonitoringSettings = new
{
UpdateInterval = _monitoringSettings.UpdateIntervalMs,
EnableGpuMonitoring = _monitoringSettings.EnableGpuMonitoring,
EnableDiskMonitoring = _monitoringSettings.EnableDiskMonitoring,
EnableNetworkMonitoring = _monitoringSettings.EnableNetworkMonitoring,
EnableTemperatureMonitoring = _monitoringSettings.EnableTemperatureMonitoring,
EnableProcessMonitoring = _monitoringSettings.EnableProcessMonitoring,
EnableGameDetection = _monitoringSettings.EnableGameDetection,
EnableAlerts = _monitoringSettings.EnableAlerts
},
ApiSettings = new
{
BasePath = _apiSettings.BasePath,
RequireApiKey = _apiSettings.RequireApiKey,
AllowedOrigins = _apiSettings.AllowedOrigins
}
}));
await Task.Delay(Timeout.Infinite, stoppingToken); // Service metrics endpoint
app.MapGet($"{basePath}/metrics", async () =>
{
var usage = await _resourceMonitorService.GetResourceUsageAsync();
var systemInfo = await _systemInfoService.GetSystemInfoAsync();
return Results.Ok(new
{
Service = "Resource Monitor Service",
Version = "2.0.0",
Status = "Running",
Timestamp = DateTime.Now,
Uptime = systemInfo.Uptime,
LastUpdate = usage.Timestamp,
Performance = new
{
CPU = usage.CPU.Usage,
Memory = usage.Memory.UsagePercentage,
GPU = usage.GPU.Usage,
ActiveProcesses = usage.TopProcesses.Count
}
});
});
// Root endpoint
app.MapGet("/", () => Results.Ok(new
{
Service = "Resource Monitor Service for Unraid VM",
Version = "2.0.0",
Status = "Running",
Timestamp = DateTime.Now,
ApiBasePath = _apiSettings.BasePath,
Endpoints = new[]
{
$"{_apiSettings.BasePath}/health",
$"{_apiSettings.BasePath}/system-info",
$"{_apiSettings.BasePath}/resource-usage",
$"{_apiSettings.BasePath}/cpu-usage",
$"{_apiSettings.BasePath}/memory-usage",
$"{_apiSettings.BasePath}/gpu-usage",
$"{_apiSettings.BasePath}/disk-usage",
$"{_apiSettings.BasePath}/network-usage",
$"{_apiSettings.BasePath}/top-processes",
$"{_apiSettings.BasePath}/current-game",
$"{_apiSettings.BasePath}/alerts/active",
$"{_apiSettings.BasePath}/vm/info",
$"{_apiSettings.BasePath}/config",
$"{_apiSettings.BasePath}/metrics"
}
}));
_logger.LogInformation("API endpoints configured. Base path: {BasePath}", _apiSettings.BasePath);
} }
private object GetComputerInfo() private async Task BackgroundMonitoringLoop(CancellationToken cancellationToken)
{ {
return new _logger.LogInformation("Background monitoring started");
{ int errorCount = 0;
MachineName = Environment.MachineName, int successfulCycles = 0;
OSVersion = RuntimeInformation.OSDescription,
OSArchitecture = RuntimeInformation.OSArchitecture.ToString(),
ProcessorCount = Environment.ProcessorCount
};
}
private object GetCpuUsage() while (!cancellationToken.IsCancellationRequested)
{
#pragma warning disable CA1416 // Validate platform compatibility
var cpuCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total");
#pragma warning restore CA1416 // Validate platform compatibility
#pragma warning disable CA1416 // Validate platform compatibility
cpuCounter.NextValue();
#pragma warning restore CA1416 // Validate platform compatibility
Thread.Sleep(1000); // Wait a second to get a valid reading
#pragma warning disable CA1416 // Validate platform compatibility
var usage = cpuCounter.NextValue();
#pragma warning restore CA1416 // Validate platform compatibility
if (usage > 80)
{ {
// Get the current processes and sort them by CPU usage in descending order try
var processes = Process.GetProcesses() {
.Select(p => // Get current resource usage
var resourceUsage = await _resourceMonitorService.GetResourceUsageAsync();
// Add current game info if game detection is enabled
if (_monitoringSettings.EnableGameDetection)
{ {
try try
{ {
return new resourceUsage.RunningGame = await _gameDetectionService.GetCurrentlyRunningGameAsync();
{
Process = p,
TotalProcessorTime = p.TotalProcessorTime
};
} }
catch catch (Exception ex)
{ {
return null; // Skip processes that throw exceptions // Only log game detection errors occasionally to avoid spam
} if (errorCount % 12 == 0) // Every minute if 5-second intervals
})
.Where(p => p != null)
.OrderByDescending(p => p.TotalProcessorTime)
.Select(p => p.Process)
.ToList();
// Create a new anonymous type containing the CPU usage, RAM usage, and the top 3 highest CPU-using processes
return new
{
Usage = usage,
Process1 = new
{
Name = processes.ElementAt(0).ProcessName,
TotalProcessorTime = processes.ElementAt(0).TotalProcessorTime,
WorkingSet64 = processes.ElementAt(0).WorkingSet64 / (1024 * 1024) // Convert to MB
},
Process2 = new
{
Name = processes.ElementAt(1).ProcessName,
TotalProcessorTime = processes.ElementAt(1).TotalProcessorTime,
WorkingSet64 = processes.ElementAt(1).WorkingSet64 / (1024 * 1024) // Convert to MB
},
Process3 = new
{
Name = processes.ElementAt(2).ProcessName,
TotalProcessorTime = processes.ElementAt(2).TotalProcessorTime,
WorkingSet64 = processes.ElementAt(2).WorkingSet64 / (1024 * 1024) // Convert to MB
}
};
}
return new
{
Usage = usage
};
}
private float GetRamUsage()
{
#pragma warning disable CA1416 // Validate platform compatibility
var ramCounter = new PerformanceCounter("Memory", "Available MBytes");
#pragma warning restore CA1416 // Validate platform compatibility
var totalMemory = GetTotalPhysicalMemory();
#pragma warning disable CA1416 // Validate platform compatibility
var availableMemory = ramCounter.NextValue() * 1024 * 1024;
#pragma warning restore CA1416 // Validate platform compatibility
return (float)(totalMemory - availableMemory) / totalMemory * 100;
}
private ulong GetTotalPhysicalMemory()
{
ulong totalMemory = 0;
#pragma warning disable CA1416 // Validate platform compatibility
var searcher = new ManagementObjectSearcher("SELECT TotalPhysicalMemory FROM Win32_ComputerSystem");
#pragma warning restore CA1416 // Validate platform compatibility
#pragma warning disable CA1416 // Validate platform compatibility
foreach (var obj in searcher.Get())
{
#pragma warning disable CA1416 // Validate platform compatibility
totalMemory = (ulong)obj["TotalPhysicalMemory"];
#pragma warning restore CA1416 // Validate platform compatibility
}
#pragma warning restore CA1416 // Validate platform compatibility
return totalMemory;
}
private object GetGpuUsage()
{
/* if (!IsNvidiaGpuPresent())
{
return new
{
Usage = 0,
Temperature = 0,
FanSpeed = 0,
IsAvailable = false,
Message = "No NVIDIA GPU detected"
};
} */
try
{
NvmlWrapper.NvmlInit();
IntPtr device;
NvmlWrapper.NvmlDeviceGetHandleByIndex(0, out device);
NvmlWrapper.NvmlUtilization utilization;
NvmlWrapper.NvmlDeviceGetUtilizationRates(device, out utilization);
uint temperature;
NvmlWrapper.NvmlDeviceGetTemperature(device, 0, out temperature);
uint fanSpeed;
NvmlWrapper.NvmlDeviceGetFanSpeed(device, out fanSpeed);
NvmlWrapper.NvmlShutdown();
return new
{
Usage = utilization.Gpu,
Temperature = temperature,
FanSpeed = fanSpeed,
IsAvailable = false,
Error = ""
};
}
catch (Exception ex)
{
return new
{
Usage = 0,
Temperature = 0,
FanSpeed = 0,
IsAvailable = false,
Error = ex.Message
};
}
}
/* private bool IsNvidiaGpuPresent()
{
try
{
// Method 1: Try to initialize NVML
NvmlWrapper.NvmlInit();
uint deviceCount = 0;
NvmlWrapper.NvmlDeviceGetCount(ref deviceCount);
NvmlWrapper.NvmlShutdown();
return deviceCount > 0;
}
catch
{
// Method 2: Fallback to checking using WMI
try
{
using (var searcher = new ManagementObjectSearcher("SELECT * FROM Win32_VideoController WHERE Name LIKE '%NVIDIA%'"))
{
var collection = searcher.Get();
return collection.Count > 0;
}
}
catch
{
return false;
}
}
} */
private object GetCurrentlyRunningGame()
{
var processes = Process.GetProcesses();
foreach (var process in processes)
{
try
{
#pragma warning disable CS8602 // Dereference of a possibly null reference.
var filePath = process.MainModule.FileName;
#pragma warning restore CS8602 // Dereference of a possibly null reference.
if (filePath.Contains(@"\steamapps\common\"))
{
// Extract the game directory name
var parts = filePath.Split(new[] { @"\steamapps\common\" }, StringSplitOptions.None);
if (parts.Length > 1)
{
var gamePath = parts[1];
var gameName = gamePath.Split(Path.DirectorySeparatorChar)[0];
return new
{ {
GameName = gameName, _logger.LogDebug("Game detection error (suppressed): {Message}", ex.Message);
ExecutableName = Path.GetFileName(filePath), }
FullPath = filePath,
ProcessId = process.Id,
MemoryUsage = process.WorkingSet64 / (1024 * 1024) + " MB", // Memory usage in MB
CpuTime = process.TotalProcessorTime.ToString(),
StartTime = process.StartTime.ToString("G"), // General date/time pattern
UserName = Environment.UserName // The user running the process
};
} }
} }
// Check for alerts
if (_monitoringSettings.EnableAlerts)
{
await _alertService.CheckAndGenerateAlertsAsync(resourceUsage);
}
successfulCycles++;
// Log performance metrics occasionally
if (successfulCycles % 6 == 0) // Every 30 seconds with 5-second intervals
{
_logger.LogDebug("Performance: CPU: {CpuUsage:F1}%, Memory: {MemoryUsage:F1}%, GPU: {GpuUsage}%",
resourceUsage.CPU.Usage,
resourceUsage.Memory.UsagePercentage,
resourceUsage.GPU.Usage);
}
// Log successful monitoring occasionally for health verification
if (successfulCycles % 120 == 0) // Every 10 minutes
{
_logger.LogInformation("Background monitoring healthy - completed {SuccessfulCycles} cycles", successfulCycles);
}
errorCount = 0; // Reset error count on success
} }
catch (Exception) catch (Exception ex)
{ {
// Handle access exceptions or continue if not important errorCount++;
// Only log errors occasionally to avoid spam, but always log the first few
if (errorCount <= 3 || errorCount % 12 == 0)
{
_logger.LogError(ex, "Error in background monitoring loop (occurrence #{ErrorCount})", errorCount);
}
// If too many consecutive errors, increase delay
if (errorCount > 10)
{
await Task.Delay(_monitoringSettings.UpdateIntervalMs * 2, cancellationToken);
continue;
}
} }
await Task.Delay(_monitoringSettings.UpdateIntervalMs, cancellationToken);
} }
return "No Steam game is currently running.";
}
private string GetCurrentTime()
{
return DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
}
_logger.LogInformation("Background monitoring stopped after {SuccessfulCycles} successful cycles", successfulCycles);
}
} }
} }
+387
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@@ -0,0 +1,387 @@
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Newtonsoft.Json;
using ResourceMonitorService.Configuration;
using ResourceMonitorService.Models;
using ResourceMonitorService.Services;
using System.Diagnostics;
namespace ResourceMonitorService
{
public class Worker : BackgroundService
{
private readonly ILogger<Worker> _logger;
private readonly IHostApplicationLifetime _lifetime;
private readonly ISystemInfoService _systemInfoService;
private readonly IResourceMonitorService _resourceMonitorService;
private readonly IGameDetectionService _gameDetectionService;
private readonly IAlertService _alertService;
private readonly ApiSettings _apiSettings;
private readonly MonitoringSettings _monitoringSettings;
public Worker(
ILogger<Worker> logger,
IHostApplicationLifetime lifetime,
ISystemInfoService systemInfoService,
IResourceMonitorService resourceMonitorService,
IGameDetectionService gameDetectionService,
IAlertService alertService,
IOptions<ApiSettings> apiSettings,
IOptions<MonitoringSettings> monitoringSettings)
{
_logger = logger;
_lifetime = lifetime;
_systemInfoService = systemInfoService;
_resourceMonitorService = resourceMonitorService;
_gameDetectionService = gameDetectionService;
_alertService = alertService;
_apiSettings = apiSettings.Value;
_monitoringSettings = monitoringSettings.Value;
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
_logger.LogInformation("Resource Monitor Service starting...");
var builder = WebApplication.CreateBuilder();
// Configure CORS
builder.Services.AddCors(options =>
{
options.AddPolicy("AllowedOrigins", policy =>
policy.WithOrigins(_apiSettings.AllowedOrigins.ToArray())
.AllowAnyHeader()
.AllowAnyMethod());
});
builder.Services.AddControllers().AddNewtonsoftJson();
var app = builder.Build();
// API Key middleware (if enabled)
if (_apiSettings.RequireApiKey)
{
app.Use(async (context, next) =>
{
if (!context.Request.Headers.TryGetValue("X-API-KEY", out var extractedApiKey) ||
extractedApiKey != _apiSettings.ApiKey)
{
context.Response.StatusCode = StatusCodes.Status401Unauthorized;
await context.Response.WriteAsync("Unauthorized: Invalid API Key");
return;
}
await next();
});
}
app.UseCors("AllowedOrigins");
// Enhanced API endpoints
ConfigureApiEndpoints(app);
// Start background monitoring
_ = Task.Run(async () => await BackgroundMonitoringLoop(stoppingToken), stoppingToken);
// Start the web application
_ = app.RunAsync(stoppingToken);
await Task.Delay(Timeout.Infinite, stoppingToken);
}
private void ConfigureApiEndpoints(WebApplication app)
{
var basePath = _apiSettings.BasePath;
// System information endpoints
app.MapGet($"{basePath}/system-info", async () =>
Results.Ok(await _systemInfoService.GetSystemInfoAsync()));
// Resource usage endpoints
app.MapGet($"{basePath}/resource-usage", async () =>
Results.Ok(await _resourceMonitorService.GetResourceUsageAsync()));
app.MapGet($"{basePath}/cpu-usage", async () =>
Results.Ok(await _resourceMonitorService.GetCpuUsageAsync()));
app.MapGet($"{basePath}/memory-usage", async () =>
Results.Ok(await _resourceMonitorService.GetMemoryUsageAsync()));
app.MapGet($"{basePath}/gpu-usage", async () =>
Results.Ok(await _resourceMonitorService.GetGpuUsageAsync()));
app.MapGet($"{basePath}/disk-usage", async () =>
Results.Ok(await _resourceMonitorService.GetDiskUsageAsync()));
app.MapGet($"{basePath}/network-usage", async () =>
Results.Ok(await _resourceMonitorService.GetNetworkUsageAsync()));
app.MapGet($"{basePath}/top-processes", async (int count = 10) =>
Results.Ok(await _resourceMonitorService.GetTopProcessesAsync(count)));
// Game detection endpoints
app.MapGet($"{basePath}/current-game", async () =>
Results.Ok(await _gameDetectionService.GetCurrentlyRunningGameAsync()));
app.MapGet($"{basePath}/all-games", async () =>
Results.Ok(await _gameDetectionService.GetAllDetectedGamesAsync()));
app.MapGet($"{basePath}/fullscreen-status", async () =>
Results.Ok(new { IsFullscreen = await _gameDetectionService.IsGameRunningFullscreenAsync() }));
// Alert endpoints
app.MapGet($"{basePath}/alerts/active", async () =>
Results.Ok(await _alertService.GetActiveAlertsAsync()));
app.MapGet($"{basePath}/alerts/history", async (int count = 100) =>
Results.Ok(await _alertService.GetAlertHistoryAsync(count)));
app.MapPost($"{basePath}/alerts/{{alertId}}/resolve", async (string alertId) =>
{
await _alertService.ResolveAlertAsync(alertId);
return Results.Ok(new { Message = "Alert resolved successfully" });
});
app.MapGet($"{basePath}/alerts/enabled", async () =>
Results.Ok(new { Enabled = await _alertService.IsAlertingEnabledAsync() }));
// Process management endpoints (enhanced)
app.MapPost($"{basePath}/process/kill", async (HttpContext context) =>
{
try
{
var body = await new StreamReader(context.Request.Body).ReadToEndAsync();
var request = JsonConvert.DeserializeObject<dynamic>(body);
int processId = request?.ProcessId ?? 0;
bool force = request?.Force ?? false;
if (processId <= 0)
{
return Results.BadRequest("Invalid process ID");
}
var processes = Process.GetProcesses().Where(p => p.Id == processId).ToArray();
if (processes.Length == 0)
{
return Results.NotFound($"No process found with ID {processId}");
}
var process = processes[0];
var processName = process.ProcessName;
if (force)
{
process.Kill(true); // Force kill entire process tree
}
else
{
process.CloseMainWindow(); // Try graceful close first
// Wait a bit for graceful close
await Task.Delay(3000);
if (!process.HasExited)
{
process.Kill();
}
}
_logger.LogWarning("Process {ProcessName} (ID: {ProcessId}) was terminated", processName, processId);
return Results.Ok(new { Message = $"Process {processName} (ID: {processId}) has been terminated." });
}
catch (Exception ex)
{
_logger.LogError(ex, "Error terminating process");
return Results.Problem(ex.Message);
}
});
// Enhanced shutdown/restart endpoints
app.MapPost($"{basePath}/system/shutdown", async (HttpContext context) =>
{
try
{
var body = await new StreamReader(context.Request.Body).ReadToEndAsync();
var request = JsonConvert.DeserializeObject<dynamic>(body);
string action = request?.Action?.ToString()?.ToLower() ?? "shutdown";
int delaySeconds = request?.DelaySeconds ?? 0;
string message = request?.Message?.ToString() ?? "System shutdown initiated by Resource Monitor";
if (action != "shutdown" && action != "restart" && action != "cancel")
{
return Results.BadRequest("Invalid action. Use 'shutdown', 'restart', or 'cancel'.");
}
if (action == "cancel")
{
var cancelProcess = new ProcessStartInfo
{
FileName = "shutdown",
Arguments = "/a",
CreateNoWindow = true,
UseShellExecute = false
};
Process.Start(cancelProcess);
_logger.LogWarning("System shutdown cancelled");
return Results.Ok(new { Message = "Shutdown cancelled." });
}
if (delaySeconds < 0)
{
return Results.BadRequest("Delay must be a non-negative integer.");
}
string shutdownCommand = action == "shutdown"
? $"/s /f /t {delaySeconds} /c \"{message}\""
: $"/r /f /t {delaySeconds} /c \"{message}\"";
var processStartInfo = new ProcessStartInfo
{
FileName = "shutdown",
Arguments = shutdownCommand,
CreateNoWindow = true,
UseShellExecute = false
};
Process.Start(processStartInfo);
_logger.LogWarning("System {Action} initiated with {Delay} seconds delay", action, delaySeconds);
return Results.Ok(new {
Message = $"{action.ToUpper()} command executed with a delay of {delaySeconds} seconds.",
Action = action,
DelaySeconds = delaySeconds,
Timestamp = DateTime.Now
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Error executing system command");
return Results.Problem(ex.Message);
}
});
// VM-specific endpoints for Unraid
app.MapGet($"{basePath}/vm/info", async () =>
{
var systemInfo = await _systemInfoService.GetSystemInfoAsync();
return Results.Ok(new
{
IsVirtualMachine = systemInfo.IsVirtualMachine,
HypervisorVendor = systemInfo.HypervisorVendor,
Uptime = systemInfo.Uptime,
BootTime = systemInfo.BootTime,
MachineName = systemInfo.MachineName,
Domain = systemInfo.Domain
});
});
// Performance history endpoint (simple in-memory storage)
app.MapGet($"{basePath}/performance/history", async (int minutes = 60) =>
{
// This would ideally be stored in a database or time-series database
// For now, return current snapshot with timestamp
var usage = await _resourceMonitorService.GetResourceUsageAsync();
return Results.Ok(new {
Current = usage,
Message = "Historical data not implemented yet - showing current values"
});
});
// Health check endpoint
app.MapGet($"{basePath}/health", async () =>
{
var systemInfo = await _systemInfoService.GetSystemInfoAsync();
var alerts = await _alertService.GetActiveAlertsAsync();
return Results.Ok(new
{
Status = "Healthy",
Timestamp = DateTime.Now,
Uptime = systemInfo.Uptime,
ActiveAlerts = alerts.Count,
MonitoringEnabled = new
{
GPU = _monitoringSettings.EnableGpuMonitoring,
Disk = _monitoringSettings.EnableDiskMonitoring,
Network = _monitoringSettings.EnableNetworkMonitoring,
Temperature = _monitoringSettings.EnableTemperatureMonitoring,
Processes = _monitoringSettings.EnableProcessMonitoring,
Games = _monitoringSettings.EnableGameDetection,
Alerts = _monitoringSettings.EnableAlerts
}
});
});
// Service control endpoints
app.MapPost($"{basePath}/service/stop", () =>
{
_logger.LogWarning("Service stop requested via API");
_lifetime.StopApplication();
return Results.Ok(new { Message = "Stopping the service..." });
});
// Root endpoint
app.MapGet("/", () => Results.Ok(new
{
Service = "Resource Monitor Service",
Version = "2.0.0",
Status = "Running",
Timestamp = DateTime.Now,
ApiBasePath = _apiSettings.BasePath,
Documentation = $"{_apiSettings.BasePath}/health"
}));
_logger.LogInformation("API endpoints configured. Base path: {BasePath}", _apiSettings.BasePath);
}
private async Task BackgroundMonitoringLoop(CancellationToken cancellationToken)
{
_logger.LogInformation("Background monitoring started");
while (!cancellationToken.IsCancellationRequested)
{
try
{
// Get current resource usage
var resourceUsage = await _resourceMonitorService.GetResourceUsageAsync();
// Add current game info if game detection is enabled
if (_monitoringSettings.EnableGameDetection)
{
resourceUsage.RunningGame = await _gameDetectionService.GetCurrentlyRunningGameAsync();
}
// Check for alerts
if (_monitoringSettings.EnableAlerts)
{
await _alertService.CheckAndGenerateAlertsAsync(resourceUsage);
}
// Log performance metrics occasionally
if (DateTime.Now.Second % 30 == 0) // Every 30 seconds
{
_logger.LogDebug("Performance: CPU: {CpuUsage:F1}%, Memory: {MemoryUsage:F1}%, GPU: {GpuUsage}%",
resourceUsage.CPU.Usage,
resourceUsage.Memory.UsagePercentage,
resourceUsage.GPU.Usage);
}
}
catch (Exception ex)
{
_logger.LogError(ex, "Error in background monitoring loop");
}
await Task.Delay(_monitoringSettings.UpdateIntervalMs, cancellationToken);
}
_logger.LogInformation("Background monitoring stopped");
}
}
}
+76 -1
View File
@@ -14,6 +14,81 @@
} }
}, },
"ApiSettings": { "ApiSettings": {
"ApiKey": "b7f3e8a1-4c2d-4d9f-9a6e-2a1c5d7f8e9a" "ApiKey": "b7f3e8a1-4c2d-4d9f-9a6e-2a1c5d7f8e9a",
"RequireApiKey": false,
"AllowedOrigins": [
"http://localhost:4200",
"http://192.168.50.52:4200",
"http://vmwin11:4200",
"http://unraid:4200"
],
"EnableSwagger": false,
"BasePath": "/api"
},
"MonitoringSettings": {
"UpdateIntervalMs": 5000,
"DataRetentionDays": 7,
"EnableGpuMonitoring": true,
"EnableDiskMonitoring": true,
"EnableNetworkMonitoring": true,
"EnableTemperatureMonitoring": true,
"EnableProcessMonitoring": true,
"EnableGameDetection": true,
"EnableAlerts": true,
"MaxProcessesToTrack": 10,
"MaxHistoryPoints": 1000,
"GamePlatformPaths": [
"\\steamapps\\common\\",
"\\Epic Games\\",
"\\GOG Galaxy\\Games\\",
"\\Origin Games\\",
"\\Ubisoft Game Launcher\\games\\"
],
"AlertThresholds": [
{
"Component": "CPU",
"WarningThreshold": 80,
"CriticalThreshold": 95,
"DurationSeconds": 30,
"IsEnabled": true
},
{
"Component": "Memory",
"WarningThreshold": 85,
"CriticalThreshold": 95,
"DurationSeconds": 30,
"IsEnabled": true
},
{
"Component": "GPU",
"WarningThreshold": 85,
"CriticalThreshold": 95,
"DurationSeconds": 30,
"IsEnabled": true
},
{
"Component": "CPUTemp",
"WarningThreshold": 75,
"CriticalThreshold": 85,
"DurationSeconds": 60,
"IsEnabled": true
},
{
"Component": "GPUTemp",
"WarningThreshold": 80,
"CriticalThreshold": 90,
"DurationSeconds": 60,
"IsEnabled": true
}
]
},
"LoggingSettings": {
"LogLevel": "Information",
"LogPath": "logs",
"MaxLogFiles": 30,
"MaxLogFileSizeMB": 10,
"EnableFileLogging": true,
"EnableConsoleLogging": true,
"EnablePerformanceLogging": false
} }
} }
+193
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@@ -0,0 +1,193 @@
# Resource Monitor Service - Installation Script for Windows Service
# Run this in PowerShell as Administrator
param(
[switch]$Uninstall
)
$SERVICE_NAME = "ResourceMonitorService"
$SERVICE_DISPLAY_NAME = "Resource Monitor Service v2.0"
$SERVICE_DESCRIPTION = "Monitors VM resources for Unraid integration"
$INSTALL_PATH = "C:\Services\ResourceMonitor"
Write-Host "=== Resource Monitor Service - Windows Service Installer ===" -ForegroundColor Cyan
Write-Host
# Check if running as administrator
if (-NOT ([Security.Principal.WindowsPrincipal] [Security.Principal.WindowsIdentity]::GetCurrent()).IsInRole([Security.Principal.WindowsBuiltInRole] "Administrator")) {
Write-Host "ERROR: This script must be run as Administrator" -ForegroundColor Red
Write-Host "Please run PowerShell as Administrator and try again" -ForegroundColor Yellow
exit 1
}
if ($Uninstall) {
Write-Host "Uninstalling Resource Monitor Service..." -ForegroundColor Yellow
# Stop the service
Write-Host "Stopping service..."
try {
Stop-Service -Name $SERVICE_NAME -Force -ErrorAction SilentlyContinue
Write-Host "Service stopped successfully" -ForegroundColor Green
} catch {
Write-Host "Service was not running" -ForegroundColor Yellow
}
# Remove the service
Write-Host "Removing service..."
try {
sc.exe delete $SERVICE_NAME
Write-Host "Service removed successfully" -ForegroundColor Green
} catch {
Write-Host "Failed to remove service: $($_.Exception.Message)" -ForegroundColor Red
}
# Remove firewall rule
Write-Host "Removing firewall rule..."
try {
Remove-NetFirewallRule -DisplayName "Resource Monitor Service" -ErrorAction SilentlyContinue
Write-Host "Firewall rule removed" -ForegroundColor Green
} catch {
Write-Host "Firewall rule not found or already removed" -ForegroundColor Yellow
}
# Optionally remove installation directory
$removeFiles = Read-Host "Remove installation files from $INSTALL_PATH? (y/N)"
if ($removeFiles -eq "y" -or $removeFiles -eq "Y") {
try {
Remove-Item -Path $INSTALL_PATH -Recurse -Force -ErrorAction Stop
Write-Host "Installation files removed" -ForegroundColor Green
} catch {
Write-Host "Failed to remove installation files: $($_.Exception.Message)" -ForegroundColor Red
}
}
Write-Host "Uninstallation complete!" -ForegroundColor Green
exit 0
}
Write-Host "Installing Resource Monitor Service as Windows Service..." -ForegroundColor Green
# Create installation directory
Write-Host "Creating installation directory..."
try {
New-Item -ItemType Directory -Path $INSTALL_PATH -Force | Out-Null
Write-Host "Installation directory created: $INSTALL_PATH" -ForegroundColor Green
} catch {
Write-Host "ERROR: Failed to create installation directory: $($_.Exception.Message)" -ForegroundColor Red
exit 1
}
# Build the service in release mode
Write-Host "Building service..."
try {
$buildResult = dotnet publish --configuration Release --output $INSTALL_PATH
if ($LASTEXITCODE -ne 0) {
throw "Build failed with exit code $LASTEXITCODE"
}
Write-Host "Service built successfully" -ForegroundColor Green
} catch {
Write-Host "ERROR: Build failed: $($_.Exception.Message)" -ForegroundColor Red
exit 1
}
# Stop existing service if running
Write-Host "Stopping existing service (if running)..."
try {
Stop-Service -Name $SERVICE_NAME -Force -ErrorAction SilentlyContinue
Write-Host "Existing service stopped" -ForegroundColor Green
} catch {
Write-Host "No existing service found" -ForegroundColor Yellow
}
# Remove existing service if it exists
Write-Host "Removing existing service (if exists)..."
try {
sc.exe delete $SERVICE_NAME 2>$null
} catch {
# Ignore errors if service doesn't exist
}
# Install the service
Write-Host "Installing Windows Service..."
try {
$serviceBinPath = "`"$INSTALL_PATH\ResourceMonitorService.exe`" --windows-service"
$createResult = sc.exe create $SERVICE_NAME binPath= $serviceBinPath DisplayName= $SERVICE_DISPLAY_NAME start= auto
if ($LASTEXITCODE -ne 0) {
throw "Failed to create service with exit code $LASTEXITCODE"
}
# Set service description
sc.exe description $SERVICE_NAME $SERVICE_DESCRIPTION
Write-Host "Windows Service created successfully" -ForegroundColor Green
} catch {
Write-Host "ERROR: Failed to create Windows Service: $($_.Exception.Message)" -ForegroundColor Red
exit 1
}
# Configure service recovery options
Write-Host "Configuring service recovery options..."
try {
sc.exe failure $SERVICE_NAME reset= 300 actions= restart/5000/restart/5000/restart/10000
Write-Host "Service recovery options configured" -ForegroundColor Green
} catch {
Write-Host "WARNING: Failed to configure service recovery options" -ForegroundColor Yellow
}
# Configure firewall rule
Write-Host "Configuring Windows Firewall..."
try {
New-NetFirewallRule -DisplayName "Resource Monitor Service" -Direction Inbound -Protocol TCP -LocalPort 5000 -Action Allow -Profile Any -ErrorAction Stop
Write-Host "Firewall rule created" -ForegroundColor Green
} catch {
Write-Host "WARNING: Failed to create firewall rule. You may need to configure manually." -ForegroundColor Yellow
Write-Host "Manual command: New-NetFirewallRule -DisplayName 'Resource Monitor Service' -Direction Inbound -Protocol TCP -LocalPort 5000 -Action Allow" -ForegroundColor Gray
}
# Start the service
Write-Host "Starting service..."
try {
Start-Service -Name $SERVICE_NAME
Write-Host "Service started successfully" -ForegroundColor Green
} catch {
Write-Host "ERROR: Failed to start service: $($_.Exception.Message)" -ForegroundColor Red
Write-Host "Check Windows Event Log for details" -ForegroundColor Yellow
exit 1
}
# Wait a moment and check service status
Start-Sleep -Seconds 3
$serviceStatus = Get-Service -Name $SERVICE_NAME
Write-Host "Service Status: $($serviceStatus.Status)" -ForegroundColor $(if ($serviceStatus.Status -eq "Running") { "Green" } else { "Red" })
Write-Host
Write-Host "=== Installation Complete ===" -ForegroundColor Cyan
Write-Host "Service Name: $SERVICE_NAME" -ForegroundColor White
Write-Host "Installation Path: $INSTALL_PATH" -ForegroundColor White
Write-Host "Service URL: http://localhost:5000" -ForegroundColor White
Write-Host "API Health Check: http://localhost:5000/api/health" -ForegroundColor White
Write-Host
Write-Host "The service is now running and will start automatically with Windows." -ForegroundColor Green
Write-Host "You can manage it through Services.msc or using PowerShell commands:" -ForegroundColor White
Write-Host " - Stop: Stop-Service -Name $SERVICE_NAME" -ForegroundColor Gray
Write-Host " - Start: Start-Service -Name $SERVICE_NAME" -ForegroundColor Gray
Write-Host " - Status: Get-Service -Name $SERVICE_NAME" -ForegroundColor Gray
Write-Host " - Restart: Restart-Service -Name $SERVICE_NAME" -ForegroundColor Gray
Write-Host
Write-Host "To uninstall: .\install-service.ps1 -Uninstall" -ForegroundColor Yellow
# Test the API endpoint
Write-Host
Write-Host "Testing API endpoint..." -ForegroundColor Yellow
Start-Sleep -Seconds 5
try {
$response = Invoke-RestMethod -Uri "http://localhost:5000/api/health" -TimeoutSec 10
Write-Host "API Test Result: SUCCESS" -ForegroundColor Green
Write-Host "Service Version: $($response.Service)" -ForegroundColor White
Write-Host "Status: $($response.Status)" -ForegroundColor White
} catch {
Write-Host "API Test Result: FAILED" -ForegroundColor Red
Write-Host "The service may still be starting up. Wait a few minutes and try accessing:" -ForegroundColor Yellow
Write-Host "http://localhost:5000/api/health" -ForegroundColor White
}
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#!/bin/bash
# Resource Monitor Service - Installation Script for Windows Service
SERVICE_NAME="ResourceMonitorService"
SERVICE_DISPLAY_NAME="Resource Monitor Service v2.0"
SERVICE_DESCRIPTION="Monitors VM resources for Unraid integration"
INSTALL_PATH="C:\Services\ResourceMonitor"
echo "=== Resource Monitor Service - Windows Service Installer ==="
echo
# Check if running as administrator
if [[ ! $(id -u) -eq 0 ]]; then
echo "ERROR: This script must be run as Administrator"
echo "Please run PowerShell as Administrator and try again"
exit 1
fi
echo "Installing Resource Monitor Service as Windows Service..."
# Create installation directory
echo "Creating installation directory..."
mkdir -p "$INSTALL_PATH"
# Build the service in release mode
echo "Building service..."
dotnet publish --configuration Release --output "$INSTALL_PATH"
if [[ $? -ne 0 ]]; then
echo "ERROR: Build failed"
exit 1
fi
# Stop existing service if running
echo "Stopping existing service (if running)..."
sc stop "$SERVICE_NAME" 2>/dev/null
# Remove existing service if it exists
echo "Removing existing service (if exists)..."
sc delete "$SERVICE_NAME" 2>/dev/null
# Install the service
echo "Installing Windows Service..."
sc create "$SERVICE_NAME" \
binPath="\"$INSTALL_PATH\\ResourceMonitorService.exe\" --windows-service" \
DisplayName="$SERVICE_DISPLAY_NAME" \
Description="$SERVICE_DESCRIPTION" \
start=auto
if [[ $? -ne 0 ]]; then
echo "ERROR: Failed to create Windows Service"
exit 1
fi
# Configure service recovery options
echo "Configuring service recovery options..."
sc failure "$SERVICE_NAME" reset=300 actions=restart/5000/restart/5000/restart/10000
# Configure firewall rule
echo "Configuring Windows Firewall..."
powershell -Command "New-NetFirewallRule -DisplayName 'Resource Monitor Service' -Direction Inbound -Protocol TCP -LocalPort 5000 -Action Allow -Profile Any" 2>/dev/null
# Start the service
echo "Starting service..."
sc start "$SERVICE_NAME"
if [[ $? -eq 0 ]]; then
echo
echo "=== Installation Complete ==="
echo "Service Name: $SERVICE_NAME"
echo "Installation Path: $INSTALL_PATH"
echo "Service URL: http://localhost:5000"
echo "API Health Check: http://localhost:5000/api/health"
echo
echo "The service is now running and will start automatically with Windows."
echo "You can manage it through Services.msc or using sc commands:"
echo " - Stop: sc stop $SERVICE_NAME"
echo " - Start: sc start $SERVICE_NAME"
echo " - Status: sc query $SERVICE_NAME"
echo
echo "To uninstall: sc stop $SERVICE_NAME && sc delete $SERVICE_NAME"
else
echo "ERROR: Failed to start service"
echo "Check Windows Event Log for details"
exit 1
fi
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@echo off
REM Resource Monitor Service - Quick Start Script
echo Starting Resource Monitor Service v2.0...
echo.
echo This service will monitor your VM's resources and provide a REST API
echo for remote monitoring from your Unraid server.
echo.
echo Service will be available at: http://localhost:5000
echo API Documentation: http://localhost:5000/api/health
echo.
echo Press Ctrl+C to stop the service
echo.
REM Change to the script's directory
cd /d "%~dp0"
REM Check if .NET 9 is installed
dotnet --version > nul 2>&1
if errorlevel 1 (
echo ERROR: .NET 9.0 Runtime is required but not found.
echo Please install .NET 9.0 Runtime from: https://dotnet.microsoft.com/download
pause
exit /b 1
)
REM Build and run the service
echo Building service...
dotnet build --configuration Release
if errorlevel 1 (
echo ERROR: Build failed. Please check the error messages above.
pause
exit /b 1
)
echo.
echo Starting service on http://localhost:5000
echo.
dotnet run --configuration Release
pause