425 lines
14 KiB
Markdown
425 lines
14 KiB
Markdown
# Resource Monitor Service for Unraid VM
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A comprehensive system monitoring service specifically designed for Windows VMs running on Unraid servers. This service provides real-time monitoring of CPU, memory, GPU, disk, network, and system resources through a RESTful API.
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## 🚀 Features
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### Core Monitoring
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- **CPU Monitoring**: Per-core usage, frequency, temperature, and throttling detection
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- **Memory Monitoring**: RAM usage, available memory, committed memory, and paging
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- **GPU Monitoring**: NVIDIA GPU usage, memory utilization, temperature, fan speed, and power consumption (via NVML)
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- **Disk Monitoring**: I/O statistics, space usage, and performance counters
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- **Network Monitoring**: Bandwidth usage, packet statistics, and interface data
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- **Temperature Monitoring**: CPU and hard drive temperature sensors
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### VM-Specific Features
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- **VM Detection**: Automatically detects virtualization environment
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- **Hypervisor Identification**: Identifies VMware, VirtualBox, Hyper-V, KVM, etc.
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- **Unraid Optimization**: Optimized for Unraid VM environments
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- **Resource Alerting**: Configurable thresholds for resource usage alerts
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### Advanced Features
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- **Game Detection**: Multi-platform game detection with fullscreen monitoring and configurable root folders
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- **Process Management**: View top processes with CPU/memory percentages, terminate processes via API
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- **Smart Alerting**: Duration-based alerting to prevent false positives
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- **System Control**: Remote shutdown/restart capabilities
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- **Health Monitoring**: Comprehensive health checks and uptime tracking
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- **Real-time Metrics**: CPU usage calculation and memory percentage tracking for processes
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## 📡 API Endpoints
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The service runs on `http://localhost:5000` by default and provides the following endpoints:
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### System Information
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- `GET /api/system-info` - Complete system information including VM details
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- `GET /api/vm/info` - VM-specific information (hypervisor, uptime, etc.)
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- `GET /api/health` - Service health status and monitoring capabilities
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- `GET /api/metrics` - Service metrics and performance overview
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- `GET /api/config` - Current configuration settings
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### Resource Monitoring
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- `GET /api/resource-usage` - Complete resource usage overview
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- `GET /api/cpu-usage` - Detailed CPU metrics with per-core data
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- `GET /api/memory-usage` - Memory utilization and statistics
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- `GET /api/gpu-usage` - NVIDIA GPU usage, memory, temperature, fan speed, and power consumption
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- `GET /api/disk-usage` - Disk I/O and space usage for all drives
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- `GET /api/network-usage` - Network interface statistics
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- `GET /api/top-processes?count=10` - Top processes by CPU/memory usage with percentage data
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### Game Detection
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- `GET /api/current-game` - Currently running game information
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- `GET /api/all-games` - All detected games on the system
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- `GET /api/fullscreen-status` - Check if any game is running fullscreen
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### Alerting System
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- `GET /api/alerts/active` - Currently active alerts
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- `GET /api/alerts/history?count=100` - Alert history
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- `POST /api/alerts/{alertId}/resolve` - Manually resolve an alert
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- `GET /api/alerts/enabled` - Check if alerting is enabled
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### System Control
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- `POST /api/process/kill` - Terminate a process (requires process ID and optional force flag)
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- `POST /api/system/shutdown` - Shutdown, restart, or cancel system operations
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- `POST /api/service/stop` - Stop the monitoring service
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**Process Management Details:**
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- The `/api/top-processes` endpoint returns processes sorted by CPU usage
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- Each process includes real-time CPU usage percentage and memory usage percentage
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- CPU usage is calculated using time-based measurements between API calls
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- Memory usage percentage is calculated relative to total system memory
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- Process termination supports both graceful (`force: false`) and forced (`force: true`) termination
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## 🛠️ Installation & Usage
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### Option 1: Console Application (Development/Testing)
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```powershell
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cd C:\Work\DEV\ResourceUsageAPI
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dotnet run --configuration Release
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```
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### Option 2: Windows Service (Production)
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```powershell
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# Run as Administrator
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cd C:\Work\DEV\ResourceUsageAPI\publish
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.\install-service.bat
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```
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### Option 3: Standalone Executable
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```powershell
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cd C:\Work\DEV\ResourceUsageAPI\publish
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.\ResourceMonitorService.exe
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```
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## ⚙️ Configuration
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Configuration is managed through `appsettings.json`:
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```json
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{
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"MonitoringSettings": {
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"UpdateIntervalMs": 5000,
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"EnableGpuMonitoring": true,
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"EnableDiskMonitoring": true,
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"EnableNetworkMonitoring": true,
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"EnableTemperatureMonitoring": true,
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"EnableProcessMonitoring": true,
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"EnableGameDetection": true,
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"EnableAlerts": true,
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"GamePlatformPaths": [
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"\\steamapps\\common\\",
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"\\Epic Games\\",
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"\\GOG Galaxy\\Games\\",
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"\\Origin Games\\",
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"\\Ubisoft Game Launcher\\games\\"
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],
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"GameRootFolders": [
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"C:\\Games",
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"D:\\Games",
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"E:\\Games"
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]
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},
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"AlertThresholds": {
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"CpuUsageThreshold": 80.0,
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"MemoryUsageThreshold": 85.0,
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"GpuUsageThreshold": 90.0,
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"DiskUsageThreshold": 90.0,
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"TemperatureThreshold": 80.0,
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"AlertDurationSeconds": 30
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},
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"ApiSettings": {
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"RequireApiKey": false,
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"AllowedOrigins": ["http://localhost:4200", "http://unraid:4200"],
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"BasePath": "/api"
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}
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}
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```
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### Game Detection Configuration
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The service supports advanced game detection through two complementary approaches:
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#### **Platform-Based Detection**
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Automatically detects games installed through popular game platforms:
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- **Steam**: Games in `\steamapps\common\` directories
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- **Epic Games Store**: Games in `\Epic Games\` directories
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- **GOG Galaxy**: Games in `\GOG Galaxy\Games\` directories
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- **EA Origin**: Games in `\Origin Games\` directories
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- **Ubisoft Connect**: Games in `\Ubisoft Game Launcher\games\` directories
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#### **Root Folder Detection**
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Configure custom game directories for standalone games and non-platform installations:
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```json
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"GameRootFolders": [
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"C:\\Games",
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"D:\\Games",
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"E:\\Games"
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]
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```
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**How Root Folder Detection Works:**
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- **Priority**: Root folders are checked **before** platform paths
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- **Smart Naming**: Extracts game names from directory structure
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- **Flexible Structure**: Supports any folder organization under root directories
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- **Fallback Logic**: Uses file version info or executable name when needed
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**Example Game Detection:**
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```
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C:\Games\Cyberpunk 2077\bin\x64\Cyberpunk2077.exe
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→ Game Name: "Cyberpunk 2077"
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→ Platform: "Standalone"
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D:\Games\The Witcher 3\witcher3.exe
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→ Game Name: "The Witcher 3"
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→ Platform: "Standalone"
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```
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**Configuration Tips:**
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- Add drives where you install standalone games
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- Include network drives if you store games on NAS
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- Use absolute paths (e.g., `C:\Games`, not `Games`)
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- Root folders are checked in order, so prioritize most common locations first
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## 📊 Example API Responses
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### Health Check
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```json
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{
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"status": "Healthy",
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"timestamp": "2025-08-07T02:30:00Z",
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"uptime": "1.16:55:30",
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"activeAlerts": 0,
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"monitoringEnabled": {
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"gpu": true,
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"disk": true,
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"network": true,
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"temperature": true,
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"processes": true,
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"games": true,
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"alerts": true
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}
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}
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```
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### CPU Usage
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```json
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{
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"usage": 15.5,
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"coreUsages": [12.1, 18.3, 14.7, 16.2],
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"temperature": 65.0,
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"maxFrequency": 4400,
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"currentFrequency": 3200,
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"isThrottling": false
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}
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```
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### VM Information
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```json
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{
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"isVirtualMachine": true,
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"hypervisorVendor": "VMware",
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"uptime": "1.16:55:30",
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"bootTime": "2025-08-05T09:34:04Z",
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"machineName": "WIN11-VM",
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"domain": "WORKGROUP"
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}
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```
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### GPU Usage
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```json
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{
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"usage": 45,
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"memoryUsage": 60,
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"temperature": 72,
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"fanSpeed": 65,
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"powerUsage": 185000,
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"memoryTotal": 8589934592,
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"memoryUsed": 5153960755,
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"isAvailable": true,
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"name": "NVIDIA GeForce RTX 4070",
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"driverVersion": "551.76",
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"error": ""
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}
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```
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### Game Detection
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```json
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{
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"gameName": "Cyberpunk 2077",
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"executableName": "Cyberpunk2077.exe",
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"fullPath": "C:\\Games\\Cyberpunk 2077\\bin\\x64\\Cyberpunk2077.exe",
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"processId": 8432,
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"memoryUsage": 4294967296,
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"cpuTime": "00:15:42.1250000",
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"startTime": "2025-08-07T14:30:15.123456+08:00",
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"platform": "Standalone",
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"isFullscreen": true,
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"fps": 0
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}
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```
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### Top Processes
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```json
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{
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"value": [
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{
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"id": 11820,
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"name": "WmiPrvSE",
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"cpuUsage": 2.7276263,
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"memoryUsage": 83120128,
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"memoryUsagePercentage": 0.12576005,
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"processorTime": "00:26:30.2500000",
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"startTime": "2025-08-05T09:38:38.9837995+08:00",
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"executablePath": "C:\\WINDOWS\\system32\\wbem\\wmiprvse.exe",
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"commandLine": "C:\\WINDOWS\\system32\\wbem\\wmiprvse.exe"
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},
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{
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"id": 8376,
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"name": "explorer",
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"cpuUsage": 1.5750673,
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"memoryUsage": 403636224,
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"memoryUsagePercentage": 0.61069816,
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"processorTime": "00:24:36.7968750",
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"startTime": "2025-08-07T15:26:31.096813+08:00",
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"executablePath": "C:\\WINDOWS\\Explorer.EXE",
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"commandLine": "C:\\WINDOWS\\Explorer.EXE"
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}
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],
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"count": 2
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}
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```
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## 🔧 PowerShell Usage Examples
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```powershell
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# Get system health
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$health = Invoke-RestMethod -Uri "http://localhost:5000/api/health"
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Write-Host "System Status: $($health.status)"
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# Get CPU usage
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$cpu = Invoke-RestMethod -Uri "http://localhost:5000/api/cpu-usage"
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Write-Host "CPU Usage: $($cpu.usage)%"
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# Get GPU usage
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$gpu = Invoke-RestMethod -Uri "http://localhost:5000/api/gpu-usage"
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if ($gpu.isAvailable) {
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Write-Host "GPU: $($gpu.name)"
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Write-Host "GPU Usage: $($gpu.usage)%"
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Write-Host "GPU Memory: $([math]::Round($gpu.memoryUsed / 1GB, 2))GB / $([math]::Round($gpu.memoryTotal / 1GB, 2))GB ($($gpu.memoryUsage)%)"
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Write-Host "GPU Temperature: $($gpu.temperature)°C"
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} else {
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Write-Host "GPU not available: $($gpu.error)"
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}
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# Get current game (enhanced with root folder detection)
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$game = Invoke-RestMethod -Uri "http://localhost:5000/api/current-game"
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if ($game) {
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Write-Host "Currently playing: $($game.gameName)"
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Write-Host "Platform: $($game.platform)"
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Write-Host "Executable: $($game.executableName)"
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if ($game.isFullscreen) {
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Write-Host "Running in fullscreen mode"
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}
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} else {
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Write-Host "No game currently detected"
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}
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# Get all detected games
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$allGames = Invoke-RestMethod -Uri "http://localhost:5000/api/all-games"
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Write-Host "Detected games on system:"
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foreach ($gameItem in $allGames) {
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Write-Host " $($gameItem.gameName) ($($gameItem.platform)) - Memory: $([math]::Round($gameItem.memoryUsage / 1MB, 0))MB"
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}
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# Get top processes by CPU usage
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$processes = Invoke-RestMethod -Uri "http://localhost:5000/api/top-processes?count=5"
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Write-Host "Top 5 processes by CPU usage:"
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foreach ($proc in $processes.value) {
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Write-Host " $($proc.name): $($proc.cpuUsage.ToString('F2'))% CPU, $($proc.memoryUsagePercentage.ToString('F2'))% Memory"
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}
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# Terminate a process (example - be careful!)
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$killRequest = @{
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ProcessId = 1234
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Force = $false
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} | ConvertTo-Json
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# Invoke-RestMethod -Uri "http://localhost:5000/api/process/kill" -Method Post -Body $killRequest -ContentType "application/json"
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# Shutdown system with 60-second delay
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$shutdownRequest = @{
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Action = "shutdown"
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DelaySeconds = 60
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Message = "Scheduled maintenance shutdown"
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} | ConvertTo-Json
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Invoke-RestMethod -Uri "http://localhost:5000/api/system/shutdown" -Method Post -Body $shutdownRequest -ContentType "application/json"
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```
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## 🚨 Known Warnings (Non-Critical)
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The service may show warnings in VM environments that don't affect functionality:
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- **Performance Counter Warnings**: Some performance counters may not be available in VMs
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- **Temperature Sensor Access**: Some temperature sensors require elevated privileges
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- **Process Access Denied**: Some system processes require elevated privileges to access
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- **Windows.Forms Compatibility**: Game detection works despite .NET Framework compatibility warnings
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These warnings are expected in VM environments and the service continues to function normally.
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## 🎯 Perfect for Unraid
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This service is specifically optimized for Windows VMs running on Unraid:
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- **VM Detection**: Automatically detects and reports virtualization status
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- **Resource Monitoring**: Tracks VM resource allocation and usage
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- **Gaming Support**: Detects games and monitors performance impact
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- **Remote Management**: Full API control for integration with Unraid dashboard
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- **Alert System**: Configurable alerts for resource thresholds
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- **Health Monitoring**: Comprehensive health checks for VM status
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## 📝 Logging
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The service uses Serilog for structured logging:
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- Console output for real-time monitoring
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- File logging for persistent records
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- Configurable log levels (Debug, Information, Warning, Error)
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- Smart error suppression to prevent log spam in VM environments
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## 🔐 Security
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- Optional API key authentication
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- CORS support for web dashboard integration
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- Process termination requires explicit API calls
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- System shutdown/restart requires explicit API calls
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- Configurable allowed origins for API access
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## 📈 Performance
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- Lightweight background monitoring (5-second intervals by default)
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- Efficient memory usage with smart caching and cleanup of old process data
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- Non-blocking async operations
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- Real-time CPU usage calculation for individual processes
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- Graceful error handling for VM-specific limitations
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- Configurable monitoring intervals and features
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- Smart process tracking with automatic cleanup to prevent memory leaks
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## 🆘 Support
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For issues or questions:
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1. Check the console output for warnings/errors
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2. Review the configuration in `appsettings.json`
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3. Test individual API endpoints using PowerShell or curl
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4. Check Windows Event Logs if running as a service
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---
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**Version**: 2.1.0
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**Target Framework**: .NET 9.0
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**Platforms**: Windows (VM optimized)
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**License**: Open Source
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### Recent Updates
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- **v2.1.0**: Added configurable game root folders for enhanced standalone game detection
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- **v2.0.0**: Initial release with comprehensive system monitoring and game detection
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