Files

446 lines
18 KiB
C#

using System.Diagnostics;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Newtonsoft.Json;
using Microsoft.AspNetCore.Http;
using System.Runtime.InteropServices;
using System.Management;
namespace ResourceMonitorService
{
public class Worker : BackgroundService
{
private readonly IHostApplicationLifetime _lifetime;
public Worker(IHostApplicationLifetime lifetime)
{
_lifetime = lifetime;
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
var builder = WebApplication.CreateBuilder();
builder.Services.AddCors(options =>
{
options.AddPolicy("AllowAllOrigins",
builder => builder
.WithOrigins("http://localhost:4200","http://192.168.50.52:4200","http://vmwin11:4200")
.AllowAnyHeader()
.AllowAnyMethod());
});
builder.Services.AddControllers().AddNewtonsoftJson();
// Read the API key from appsettings.json
var configuration = builder.Configuration;
var apiKey = configuration["ApiSettings:ApiKey"];
var app = builder.Build();
// Middleware to validate API key
// This middleware checks for the presence of the API key in the request headers
// and compares it with the expected API key from appsettings.json.
// If the API key is missing or invalid, it returns a 401 Unauthorized response.
//
/* app.Use(async (context, next) =>
{
if (!context.Request.Headers.TryGetValue("X-API-KEY", out var extractedApiKey) || extractedApiKey != apiKey)
{
context.Response.StatusCode = StatusCodes.Status401Unauthorized;
await context.Response.WriteAsync("Unauthorized: Invalid API Key");
return;
}
await next();
}); */
// Apply CORS policy to allow all origins
app.UseCors("AllowAllOrigins");
app.MapGet("/api/resource-usage", async context =>
{
var currentTime = GetCurrentTime();
var computerInfo = GetComputerInfo();
var cpuUsage = GetCpuUsage();
var ramUsage = GetRamUsage();
var gpuUsage = GetGpuUsage();
var runningGame = GetCurrentlyRunningGame();
var resourceUsage = new
{
CurrentTime = currentTime,
ComputerInfo = computerInfo,
CPU = cpuUsage,
RAM = ramUsage,
GPU = gpuUsage,
CurrentlyRunningGame = runningGame
};
var json = JsonConvert.SerializeObject(resourceUsage);
context.Response.ContentType = "application/json";
await context.Response.WriteAsync(json);
});
app.MapPost("/api/kill-process", async context =>
{
try
{
var idStr = await new StreamReader(context.Request.Body).ReadToEndAsync();
int processId = Convert.ToInt32(idStr);
Process[] processes = Process.GetProcesses().Where(p => p.Id == processId).ToArray();
if (processes.Length > 0)
{
foreach (var process in processes)
{
try
{
process.Kill();
await context.Response.WriteAsync($"Process with ID {processId} has been killed.");
}
catch (Exception ex)
{
await context.Response.WriteAsync($"Error killing process with ID {processId}: {ex.Message}");
}
}
}
else
{
await context.Response.WriteAsync($"No process found with ID {processId}.");
}
}
catch (Exception ex)
{
await context.Response.WriteAsync($"An error occurred: {ex.Message}");
}
});
/* curl -X POST http://localhost:5000/api/force-shutdown -d "5000" */
/* Invoke-WebRequest -Uri "http://localhost:5000/api/force-shutdown" -Method POST -Body "50000" -ContentType "text/plain" */
app.MapPost("/api/force-shutdown", async context =>
{
try
{
var requestBody = await new StreamReader(context.Request.Body).ReadToEndAsync();
var parameters = JsonConvert.DeserializeObject<dynamic>(requestBody);
string? action = parameters?.Action?.ToString()?.ToLower(); // "shutdown" or "restart"
int delaySeconds = parameters?.DelaySeconds ?? 0;
// Validate action input
if (action != "shutdown" && action != "restart" && action != "cancel")
{
await context.Response.WriteAsync("Invalid action. Use 'shutdown', 'restart', or 'cancel'.");
return;
}
//if action is stop, then cancel the shutdown
if (action == "cancel")
{
var processStartInfoCancel = new ProcessStartInfo
{
FileName = "shutdown",
Arguments = "/a",
CreateNoWindow = true,
UseShellExecute = false
};
Process.Start(processStartInfoCancel);
await context.Response.WriteAsync("Shutdown cancelled.");
return;
}
// Validate delay input
if (delaySeconds < 0)
{
await context.Response.WriteAsync("Delay must be a non-negative integer.");
return;
}
// Determine the shutdown command
string shutdownCommand = action == "shutdown" ? $"/s /f /t {delaySeconds}" : $"/r /f /t {delaySeconds}";
var processStartInfo = new ProcessStartInfo
{
FileName = "shutdown",
Arguments = shutdownCommand,
CreateNoWindow = true,
UseShellExecute = false
};
Process.Start(processStartInfo);
await context.Response.WriteAsync($"{action.ToUpper()} command executed with a delay of {delaySeconds} seconds.");
}
catch (Exception ex)
{
await context.Response.WriteAsync($"An error occurred: {ex.Message}");
}
});
app.MapGet("/api/stop", async context =>
{
await context.Response.WriteAsync("Stopping the service...");
_lifetime.StopApplication();
});
app.MapGet("/", () => "Resource Monitor Service is running.");
app.MapGet("/api/current-time", () => Results.Ok(GetCurrentTime()));
app.MapGet("/api/computer-info", () => Results.Ok(GetComputerInfo()));
app.MapGet("/api/cpu-usage", () => Results.Ok(GetCpuUsage()));
app.MapGet("/api/ram-usage", () => Results.Ok(GetRamUsage()));
app.MapGet("/api/gpu-usage", () => Results.Ok(GetGpuUsage()));
app.MapGet("/api/running-game", () => Results.Ok(GetCurrentlyRunningGame()));
app.MapGet("/api/total-physical-memory", () => Results.Ok(GetTotalPhysicalMemory()));
app.MapGet("/api/total-available-memory", () => Results.Ok(new { TotalAvailableMemory = Environment.WorkingSet }));
app.MapGet("/health", () => Results.Ok("Service is healthy."));
_ = app.RunAsync(stoppingToken);
await Task.Delay(Timeout.Infinite, stoppingToken);
}
private object GetComputerInfo()
{
return new
{
MachineName = Environment.MachineName,
OSVersion = RuntimeInformation.OSDescription,
OSArchitecture = RuntimeInformation.OSArchitecture.ToString(),
ProcessorCount = Environment.ProcessorCount
};
}
private object GetCpuUsage()
{
#pragma warning disable CA1416 // Validate platform compatibility
var cpuCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total");
#pragma warning restore CA1416 // Validate platform compatibility
#pragma warning disable CA1416 // Validate platform compatibility
cpuCounter.NextValue();
#pragma warning restore CA1416 // Validate platform compatibility
Thread.Sleep(1000); // Wait a second to get a valid reading
#pragma warning disable CA1416 // Validate platform compatibility
var usage = cpuCounter.NextValue();
#pragma warning restore CA1416 // Validate platform compatibility
if (usage > 80)
{
// Get the current processes and sort them by CPU usage in descending order
var processes = Process.GetProcesses()
.Select(p =>
{
try
{
return new
{
Process = p,
TotalProcessorTime = p.TotalProcessorTime
};
}
catch
{
return null; // Skip processes that throw exceptions
}
})
.Where(p => p != null)
.OrderByDescending(p => p!.TotalProcessorTime)
.Select(p => p!.Process)
.ToList();
// Create a new anonymous type containing the CPU usage, RAM usage, and the top 3 highest CPU-using processes
return new
{
Usage = usage,
Process1 = processes.Count > 0 ? new
{
Name = processes[0].ProcessName,
TotalProcessorTime = processes[0].TotalProcessorTime,
WorkingSet64 = processes[0].WorkingSet64 / (1024 * 1024) // Convert to MB
} : null,
Process2 = processes.Count > 1 ? new
{
Name = processes[1].ProcessName,
TotalProcessorTime = processes[1].TotalProcessorTime,
WorkingSet64 = processes[1].WorkingSet64 / (1024 * 1024) // Convert to MB
} : null,
Process3 = processes.Count > 2 ? new
{
Name = processes[2].ProcessName,
TotalProcessorTime = processes[2].TotalProcessorTime,
WorkingSet64 = processes[2].WorkingSet64 / (1024 * 1024) // Convert to MB
} : null
};
}
return new
{
Usage = usage
};
}
private float GetRamUsage()
{
#pragma warning disable CA1416 // Validate platform compatibility
var ramCounter = new PerformanceCounter("Memory", "Available MBytes");
#pragma warning restore CA1416 // Validate platform compatibility
var totalMemory = GetTotalPhysicalMemory();
#pragma warning disable CA1416 // Validate platform compatibility
var availableMemory = ramCounter.NextValue() * 1024 * 1024;
#pragma warning restore CA1416 // Validate platform compatibility
return (float)(totalMemory - availableMemory) / totalMemory * 100;
}
private ulong GetTotalPhysicalMemory()
{
ulong totalMemory = 0;
#pragma warning disable CA1416 // Validate platform compatibility
var searcher = new ManagementObjectSearcher("SELECT TotalPhysicalMemory FROM Win32_ComputerSystem");
#pragma warning restore CA1416 // Validate platform compatibility
#pragma warning disable CA1416 // Validate platform compatibility
foreach (var obj in searcher.Get())
{
#pragma warning disable CA1416 // Validate platform compatibility
totalMemory = (ulong)obj["TotalPhysicalMemory"];
#pragma warning restore CA1416 // Validate platform compatibility
}
#pragma warning restore CA1416 // Validate platform compatibility
return totalMemory;
}
private object GetGpuUsage()
{
/* if (!IsNvidiaGpuPresent())
{
return new
{
Usage = 0,
Temperature = 0,
FanSpeed = 0,
IsAvailable = false,
Message = "No NVIDIA GPU detected"
};
} */
try
{
NvmlWrapper.NvmlInit();
IntPtr device;
NvmlWrapper.NvmlDeviceGetHandleByIndex(0, out device);
NvmlWrapper.NvmlUtilization utilization;
NvmlWrapper.NvmlDeviceGetUtilizationRates(device, out utilization);
uint temperature;
NvmlWrapper.NvmlDeviceGetTemperature(device, 0, out temperature);
uint fanSpeed;
NvmlWrapper.NvmlDeviceGetFanSpeed(device, out fanSpeed);
NvmlWrapper.NvmlShutdown();
return new
{
Usage = utilization.Gpu,
Temperature = temperature,
FanSpeed = fanSpeed,
IsAvailable = false,
Error = ""
};
}
catch (Exception ex)
{
return new
{
Usage = 0,
Temperature = 0,
FanSpeed = 0,
IsAvailable = false,
Error = ex.Message
};
}
}
/* private bool IsNvidiaGpuPresent()
{
try
{
// Method 1: Try to initialize NVML
NvmlWrapper.NvmlInit();
uint deviceCount = 0;
NvmlWrapper.NvmlDeviceGetCount(ref deviceCount);
NvmlWrapper.NvmlShutdown();
return deviceCount > 0;
}
catch
{
// Method 2: Fallback to checking using WMI
try
{
using (var searcher = new ManagementObjectSearcher("SELECT * FROM Win32_VideoController WHERE Name LIKE '%NVIDIA%'"))
{
var collection = searcher.Get();
return collection.Count > 0;
}
}
catch
{
return false;
}
}
} */
private object GetCurrentlyRunningGame()
{
var processes = Process.GetProcesses();
foreach (var process in processes)
{
try
{
#pragma warning disable CS8602 // Dereference of a possibly null reference.
var filePath = process.MainModule.FileName;
#pragma warning restore CS8602 // Dereference of a possibly null reference.
if (filePath.Contains(@"\steamapps\common\"))
{
// Extract the game directory name
var parts = filePath.Split(new[] { @"\steamapps\common\" }, StringSplitOptions.None);
if (parts.Length > 1)
{
var gamePath = parts[1];
var gameName = gamePath.Split(Path.DirectorySeparatorChar)[0];
return new
{
GameName = gameName,
ExecutableName = Path.GetFileName(filePath),
FullPath = filePath,
ProcessId = process.Id,
MemoryUsage = process.WorkingSet64 / (1024 * 1024) + " MB", // Memory usage in MB
CpuTime = process.TotalProcessorTime.ToString(),
StartTime = process.StartTime.ToString("G"), // General date/time pattern
UserName = Environment.UserName // The user running the process
};
}
}
}
catch (Exception)
{
// Handle access exceptions or continue if not important
}
}
return "No Steam game is currently running.";
}
private string GetCurrentTime()
{
return DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
}
}
}