Reviewed-on: #3
Resource Monitor Service for Unraid VM
A comprehensive system monitoring service specifically designed for Windows VMs running on Unraid servers. This service provides real-time monitoring of CPU, memory, GPU, disk, network, and system resources through a RESTful API.
🚀 Features
Core Monitoring
- CPU Monitoring: Per-core usage, frequency, temperature, and throttling detection
- Memory Monitoring: RAM usage, available memory, committed memory, and paging
- GPU Monitoring: NVIDIA GPU usage, memory utilization, temperature, fan speed, and power consumption (via NVML)
- Disk Monitoring: I/O statistics, space usage, and performance counters
- Network Monitoring: Bandwidth usage, packet statistics, and interface data
- Temperature Monitoring: CPU and hard drive temperature sensors
VM-Specific Features
- VM Detection: Automatically detects virtualization environment
- Hypervisor Identification: Identifies VMware, VirtualBox, Hyper-V, KVM, etc.
- Unraid Optimization: Optimized for Unraid VM environments
- Resource Alerting: Configurable thresholds for resource usage alerts
Advanced Features
- Game Detection: Multi-platform game detection with fullscreen monitoring and configurable root folders
- Process Management: View top processes with CPU/memory percentages, terminate processes via API
- Smart Alerting: Duration-based alerting to prevent false positives
- System Control: Remote shutdown/restart capabilities
- Health Monitoring: Comprehensive health checks and uptime tracking
- Real-time Metrics: CPU usage calculation and memory percentage tracking for processes
📡 API Endpoints
The service runs on http://localhost:5000 by default and provides the following endpoints:
System Information
GET /api/system-info- Complete system information including VM detailsGET /api/vm/info- VM-specific information (hypervisor, uptime, etc.)GET /api/health- Service health status and monitoring capabilitiesGET /api/metrics- Service metrics and performance overviewGET /api/config- Current configuration settings
Resource Monitoring
GET /api/resource-usage- Complete resource usage overviewGET /api/cpu-usage- Detailed CPU metrics with per-core dataGET /api/memory-usage- Memory utilization and statisticsGET /api/gpu-usage- NVIDIA GPU usage, memory, temperature, fan speed, and power consumptionGET /api/disk-usage- Disk I/O and space usage for all drivesGET /api/network-usage- Network interface statisticsGET /api/top-processes?count=10- Top processes by CPU/memory usage with percentage data
Game Detection
GET /api/current-game- Currently running game informationGET /api/all-games- All detected games on the systemGET /api/fullscreen-status- Check if any game is running fullscreen
Alerting System
GET /api/alerts/active- Currently active alertsGET /api/alerts/history?count=100- Alert historyPOST /api/alerts/{alertId}/resolve- Manually resolve an alertGET /api/alerts/enabled- Check if alerting is enabled
System Control
POST /api/process/kill- Terminate a process (requires process ID and optional force flag)POST /api/system/shutdown- Shutdown, restart, or cancel system operationsPOST /api/service/stop- Stop the monitoring service
Process Management Details:
- The
/api/top-processesendpoint returns processes sorted by CPU usage - Each process includes real-time CPU usage percentage and memory usage percentage
- CPU usage is calculated using time-based measurements between API calls
- Memory usage percentage is calculated relative to total system memory
- Process termination supports both graceful (
force: false) and forced (force: true) termination
🛠️ Installation & Usage
Option 1: Console Application (Development/Testing)
cd C:\Work\DEV\ResourceUsageAPI
dotnet run --configuration Release
Option 2: Windows Service (Production)
# Run as Administrator
cd C:\Work\DEV\ResourceUsageAPI\publish
.\install-service.bat
Option 3: Standalone Executable
cd C:\Work\DEV\ResourceUsageAPI\publish
.\ResourceMonitorService.exe
⚙️ Configuration
Configuration is managed through appsettings.json:
{
"MonitoringSettings": {
"UpdateIntervalMs": 5000,
"EnableGpuMonitoring": true,
"EnableDiskMonitoring": true,
"EnableNetworkMonitoring": true,
"EnableTemperatureMonitoring": true,
"EnableProcessMonitoring": true,
"EnableGameDetection": true,
"EnableAlerts": true,
"GamePlatformPaths": [
"\\steamapps\\common\\",
"\\Epic Games\\",
"\\GOG Galaxy\\Games\\",
"\\Origin Games\\",
"\\Ubisoft Game Launcher\\games\\"
],
"GameRootFolders": [
"C:\\Games",
"D:\\Games",
"E:\\Games"
]
},
"AlertThresholds": {
"CpuUsageThreshold": 80.0,
"MemoryUsageThreshold": 85.0,
"GpuUsageThreshold": 90.0,
"DiskUsageThreshold": 90.0,
"TemperatureThreshold": 80.0,
"AlertDurationSeconds": 30
},
"ApiSettings": {
"RequireApiKey": false,
"AllowedOrigins": ["http://localhost:4200", "http://unraid:4200"],
"BasePath": "/api"
}
}
Game Detection Configuration
The service supports advanced game detection through two complementary approaches:
Platform-Based Detection
Automatically detects games installed through popular game platforms:
- Steam: Games in
\steamapps\common\directories - Epic Games Store: Games in
\Epic Games\directories - GOG Galaxy: Games in
\GOG Galaxy\Games\directories - EA Origin: Games in
\Origin Games\directories - Ubisoft Connect: Games in
\Ubisoft Game Launcher\games\directories
Root Folder Detection
Configure custom game directories for standalone games and non-platform installations:
"GameRootFolders": [
"C:\\Games",
"D:\\Games",
"E:\\Games"
]
How Root Folder Detection Works:
- Priority: Root folders are checked before platform paths
- Smart Naming: Extracts game names from directory structure
- Flexible Structure: Supports any folder organization under root directories
- Fallback Logic: Uses file version info or executable name when needed
Example Game Detection:
C:\Games\Cyberpunk 2077\bin\x64\Cyberpunk2077.exe
→ Game Name: "Cyberpunk 2077"
→ Platform: "Standalone"
D:\Games\The Witcher 3\witcher3.exe
→ Game Name: "The Witcher 3"
→ Platform: "Standalone"
Configuration Tips:
- Add drives where you install standalone games
- Include network drives if you store games on NAS
- Use absolute paths (e.g.,
C:\Games, notGames) - Root folders are checked in order, so prioritize most common locations first
📊 Example API Responses
Health Check
{
"status": "Healthy",
"timestamp": "2025-08-07T02:30:00Z",
"uptime": "1.16:55:30",
"activeAlerts": 0,
"monitoringEnabled": {
"gpu": true,
"disk": true,
"network": true,
"temperature": true,
"processes": true,
"games": true,
"alerts": true
}
}
CPU Usage
{
"usage": 15.5,
"coreUsages": [12.1, 18.3, 14.7, 16.2],
"temperature": 65.0,
"maxFrequency": 4400,
"currentFrequency": 3200,
"isThrottling": false
}
VM Information
{
"isVirtualMachine": true,
"hypervisorVendor": "VMware",
"uptime": "1.16:55:30",
"bootTime": "2025-08-05T09:34:04Z",
"machineName": "WIN11-VM",
"domain": "WORKGROUP"
}
GPU Usage
{
"usage": 45,
"memoryUsage": 60,
"temperature": 72,
"fanSpeed": 65,
"powerUsage": 185000,
"memoryTotal": 8589934592,
"memoryUsed": 5153960755,
"isAvailable": true,
"name": "NVIDIA GeForce RTX 4070",
"driverVersion": "551.76",
"error": ""
}
Game Detection
{
"gameName": "Cyberpunk 2077",
"executableName": "Cyberpunk2077.exe",
"fullPath": "C:\\Games\\Cyberpunk 2077\\bin\\x64\\Cyberpunk2077.exe",
"processId": 8432,
"memoryUsage": 4294967296,
"cpuTime": "00:15:42.1250000",
"startTime": "2025-08-07T14:30:15.123456+08:00",
"platform": "Standalone",
"isFullscreen": true,
"fps": 0
}
Top Processes
{
"value": [
{
"id": 11820,
"name": "WmiPrvSE",
"cpuUsage": 2.7276263,
"memoryUsage": 83120128,
"memoryUsagePercentage": 0.12576005,
"processorTime": "00:26:30.2500000",
"startTime": "2025-08-05T09:38:38.9837995+08:00",
"executablePath": "C:\\WINDOWS\\system32\\wbem\\wmiprvse.exe",
"commandLine": "C:\\WINDOWS\\system32\\wbem\\wmiprvse.exe"
},
{
"id": 8376,
"name": "explorer",
"cpuUsage": 1.5750673,
"memoryUsage": 403636224,
"memoryUsagePercentage": 0.61069816,
"processorTime": "00:24:36.7968750",
"startTime": "2025-08-07T15:26:31.096813+08:00",
"executablePath": "C:\\WINDOWS\\Explorer.EXE",
"commandLine": "C:\\WINDOWS\\Explorer.EXE"
}
],
"count": 2
}
🔧 PowerShell Usage Examples
# Get system health
$health = Invoke-RestMethod -Uri "http://localhost:5000/api/health"
Write-Host "System Status: $($health.status)"
# Get CPU usage
$cpu = Invoke-RestMethod -Uri "http://localhost:5000/api/cpu-usage"
Write-Host "CPU Usage: $($cpu.usage)%"
# Get GPU usage
$gpu = Invoke-RestMethod -Uri "http://localhost:5000/api/gpu-usage"
if ($gpu.isAvailable) {
Write-Host "GPU: $($gpu.name)"
Write-Host "GPU Usage: $($gpu.usage)%"
Write-Host "GPU Memory: $([math]::Round($gpu.memoryUsed / 1GB, 2))GB / $([math]::Round($gpu.memoryTotal / 1GB, 2))GB ($($gpu.memoryUsage)%)"
Write-Host "GPU Temperature: $($gpu.temperature)°C"
} else {
Write-Host "GPU not available: $($gpu.error)"
}
# Get current game (enhanced with root folder detection)
$game = Invoke-RestMethod -Uri "http://localhost:5000/api/current-game"
if ($game) {
Write-Host "Currently playing: $($game.gameName)"
Write-Host "Platform: $($game.platform)"
Write-Host "Executable: $($game.executableName)"
if ($game.isFullscreen) {
Write-Host "Running in fullscreen mode"
}
} else {
Write-Host "No game currently detected"
}
# Get all detected games
$allGames = Invoke-RestMethod -Uri "http://localhost:5000/api/all-games"
Write-Host "Detected games on system:"
foreach ($gameItem in $allGames) {
Write-Host " $($gameItem.gameName) ($($gameItem.platform)) - Memory: $([math]::Round($gameItem.memoryUsage / 1MB, 0))MB"
}
# Get top processes by CPU usage
$processes = Invoke-RestMethod -Uri "http://localhost:5000/api/top-processes?count=5"
Write-Host "Top 5 processes by CPU usage:"
foreach ($proc in $processes.value) {
Write-Host " $($proc.name): $($proc.cpuUsage.ToString('F2'))% CPU, $($proc.memoryUsagePercentage.ToString('F2'))% Memory"
}
# Terminate a process (example - be careful!)
$killRequest = @{
ProcessId = 1234
Force = $false
} | ConvertTo-Json
# Invoke-RestMethod -Uri "http://localhost:5000/api/process/kill" -Method Post -Body $killRequest -ContentType "application/json"
# Shutdown system with 60-second delay
$shutdownRequest = @{
Action = "shutdown"
DelaySeconds = 60
Message = "Scheduled maintenance shutdown"
} | ConvertTo-Json
Invoke-RestMethod -Uri "http://localhost:5000/api/system/shutdown" -Method Post -Body $shutdownRequest -ContentType "application/json"
🚨 Known Warnings (Non-Critical)
The service may show warnings in VM environments that don't affect functionality:
- Performance Counter Warnings: Some performance counters may not be available in VMs
- Temperature Sensor Access: Some temperature sensors require elevated privileges
- Process Access Denied: Some system processes require elevated privileges to access
- Windows.Forms Compatibility: Game detection works despite .NET Framework compatibility warnings
These warnings are expected in VM environments and the service continues to function normally.
🎯 Perfect for Unraid
This service is specifically optimized for Windows VMs running on Unraid:
- VM Detection: Automatically detects and reports virtualization status
- Resource Monitoring: Tracks VM resource allocation and usage
- Gaming Support: Detects games and monitors performance impact
- Remote Management: Full API control for integration with Unraid dashboard
- Alert System: Configurable alerts for resource thresholds
- Health Monitoring: Comprehensive health checks for VM status
📝 Logging
The service uses Serilog for structured logging:
- Console output for real-time monitoring
- File logging for persistent records
- Configurable log levels (Debug, Information, Warning, Error)
- Smart error suppression to prevent log spam in VM environments
🔐 Security
- Optional API key authentication
- CORS support for web dashboard integration
- Process termination requires explicit API calls
- System shutdown/restart requires explicit API calls
- Configurable allowed origins for API access
📈 Performance
- Lightweight background monitoring (5-second intervals by default)
- Efficient memory usage with smart caching and cleanup of old process data
- Non-blocking async operations
- Real-time CPU usage calculation for individual processes
- Graceful error handling for VM-specific limitations
- Configurable monitoring intervals and features
- Smart process tracking with automatic cleanup to prevent memory leaks
🆘 Support
For issues or questions:
- Check the console output for warnings/errors
- Review the configuration in
appsettings.json - Test individual API endpoints using PowerShell or curl
- Check Windows Event Logs if running as a service
Version: 2.1.0
Target Framework: .NET 9.0
Platforms: Windows (VM optimized)
License: Open Source
Recent Updates
- v2.1.0: Added configurable game root folders for enhanced standalone game detection
- v2.0.0: Initial release with comprehensive system monitoring and game detection